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User Reviews

The clever, imaginative material alone makes up for any deficiencies Zovni (10633) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
My favorite game Jordan Owen (15) unrated
Bold move, long fall. Ola Sverre Bauge (241) unrated
This attempt at something completely different partially succeeds. Ben Sokal (18) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (59 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I Have No Mouth, and I Must Scream is certainly not for the softhearted, as the issues raised within the game will likely run through many gamers' minds long after the game has ended. The game forces the player to confront a myriad of adult oriented themes, including insanity, rape, homosexuality, guilt, and genocide, that can sometimes be tough to stomach. As such, this game is not for novice gamers. For experienced gamers, this game provides a bit of a challenge but is far from impossible. Overall, I Have No Mouth, and I Must Scream is certainly heavy fare, but it is also a game that leaves the player with an unusual kind of satisfaction upon its completion.
Power Unlimited (Jan, 1997)
Een uiterst origineel spel met een soepele gameplay, huiveringwekkende geluiden en een gegeven dat maar heel zelden in de overwegend optimistische multimediaprodukten van deze tijd wordt gebruikt. Aanrader!
Score (Dec, 1995)
Za rok 1995 jsem měl tu čest hrát a dohrát všechny komerčně vydané adventury, které vyšly. Hra I Have No Mouth And I Must Scream vychází z tohoto klání, alespoň pro mne, jasně vítězně, tedy je ze všech nejlepší. I když má skvělou grafiku a hudbu, nejsou tyto věci důvodem mého nadšení. Myslím si, že tato hra je nejlepší proto, že kromě skvělé hratelnosti v ní najdete i něco jiného. Najdete hluboké myšlenky, psychologické profily postav a jejich emocionální svět, což je, podobně jako v průmyslu knižním a filmovém, zlato.
While gameplay in I HAVE NO MOUTH AND I MUST SCREAM may be standard, every over-used plot-device has been refreshingly removed. There are no arcade sequences, no insipid prophesies, no cross-country Federal Express missions and, most importantly, there are no mazes. The game judges you strongly on the morality of your actions. We are dealing with genuine emotions such as pain and hate, rather than some cartoon caricature of them. It is a good idea to invest some thought before speaking in a conversation, and those players with a bit of cultural and historical knowledge will probably be at a slight advantage. I HAVE NO MOUTH AND I MUST SCREAM is a demanding game, which rewards as much as it demands.
Gameplay (Benelux) (Oct, 1996)
Dit spel is zonder meer een aanrader voor iedere adventureliefhebber. Geen dure gefilmde toestanden, maar een knap verhaal. Moeilijke, maar logische puzzels, dus niet zomaar wat klikken in de hoop dat je toevallig de oplossing vindt. We hebben er lang op moeten wachten, maar het is de moeite geweest. Voor mijn part mogen ze al beginnen aan het volgende boek van Ellison.
PC Gamer (Jan, 1996)
Narrative elements that go deeper than any previous adventure game. Extremely grim subject matter means the game isn't exactly fun. An intriguing adult game that definitely won't be everyone's cup of entertainment.
85 (Nov 10, 2014)
Peu importe que vous ayez ou non lu le livre, ce I Have no Mouth, and I Must Scream version Cyberdreams est un must du jeu d'aventure point and click. On recense bien quelques défauts caractéristiques des jeux de son époque mais l'aventure, riche, intelligente, intense et parfois bouleversante, mérite d'être vécue par tout fan de science-fiction. Privilégiez grandement la version anglaise.
The puzzles aren't what make this game, though. It's the morbid atmosphere of the story which is perfectly supported by the graphics and the excellent voice acting. Definitely a classic...
Just Adventure (Apr 22, 2002)
While the game does not rely on gore or glamour to entertain, it still is a great play. I recommend anyone who gets nostalgic for the days of old grab a copy if they can find one, get a bowl of popcorn, and get ready for the old fashioned thrill.
Adventure's Planet (Mar 09, 2006)
IHNMAIMS è certamente un'avventura grafica sui generis, sia perchè rappresenta un degno utilizzo di una licenza letteraria, sia perchè affronta e sviluppa, anche graficamente, tematiche crude e visionarie, che potrebbero addirittura apparire "forti" per alcuni. A mio avviso avrebbe avuto tutte le carte in regola per entrare nell'olimpo delle migliori, ma non è certo semplice chiudere un occhio dinanzi agli errori di programmazione con cui è stata concepita. Ad ogni modo è bene tenere presente che titoli con queste caratteristiche ce ne sono davvero pochi e sarebbe una vera colpa lasciarsene sfuggire uno di questa caratura. Consigliato a tutti, ad eccezione di chi considera le avventure grafiche solo come titoli demenziali popolati da pirati e poliziotti animali.
Pelit (Apr, 1996)
I Have No Mouth And I Must Scream on erittäin omaperäinen peli, jonka kertoma tarina on inhottavuudessaan positiivisesti erilainen, ja paikoitellen herättää ihan oikeasti vastenmielisyyttä. Se on myös näyttävä ja hyvin näytelty, mutta miksi testaus on jätetty kesken? Niin kauan kuin minulla ei bugikorjausta, minä huudan.
80 (Mar 21, 2009)
I Have no Mouth and I Must Scream, par son ambiance unique, n’est clairement pas un jeu pour le joueur lambda s’amusant uniquement sur les LucasArts et d’autres titres de la même veine, mais les amateurs de SF ainsi que les aficionados du genre à la recherche de nouvelles sensations y trouveront leur compte.
Adventure Gamers (Oct 30, 2002)
In terms of sheer gameplay mechanics, I Have No Mouth and I Must Scream resembles your typical point-and-click adventure fare. However, what sets this game apart from its brethren is perhaps one of the most dark and disturbing stories ever committed to the medium. Based on a short story by acclaimed author Harlan Ellison, I Have No Mouth provides a stark contrast to the typically saccharine offerings of the genre.
Gamezilla (Feb 28, 2000)
I Have No Mouth and I Must Scream is as dark and depressing as the Ellison story on which it's based -- its morbid plot, bleak artwork, and twisted logic are definitely not meant for children. The puzzles are challenging, and the multiple solutions to each character's section of the game add interesting twists to the story. The player makes ethical decisions which directly affect the game's outcome; often there are several ways to solve a problem, one more "right" than the others. Overall, I found the game did not live up to its hype, but fans of Ellison's writing will enjoy it, and it will challenge even the experienced adventurer.
I have no mouth, and I must scream hätte das Zeug zu einem echtem Hit (gehabt), wenn man sich bei Cyberdreams etwas mehr Mühe gegeben hätte. Spannende Story und schöne Grafiken können über die Fehler und Schwächen der Umsetzung nicht hinweg täuschen. Trotz dieser Mängel stellt sich der Spielspaß aber dennoch ein, und nicht zuletzt der moderate Preis von ca. 40 DM macht I have no mouth ... zu einem empfehlenswerten Spiel.
Sin embargo, ahí se queda todo: en un nombre verdaderamente original y en una introducción que engancha, pero, a medida que avancemos, nos quedaremos con la sensación en el cuerpo de que falta algo, de que se echa de menos algo de emoción o morbillo, ya que el argumento no está lo bien exprimido que debería. El desarrollo de las historias de los protagonistas está carente de emoción y un tanto frío, el doblaje parece sacado de un mal traductor de idiomas y la jugabilidad, que es el punto que ofrece más juego (y más para el caso de esta obra), ha sido adaptada de la peor manera posible, haciendo que el juego se prolongue inútilmente.
I think this is perhaps the reason why reviewers were unkind to this game – the author’s heavy involvement with the creative team does smack of a bit of hubris. And the further facts that a) he’s not an actor, b) he has a grating and irritating voice, and c) his character “AM” talks a LOT.
Adventurearchiv (Jul 22, 2004)
Harlan Ellison describes hell. A hell with a pseudo god, created by a stupid mankind. Even if it appears little plausible that three machines that were programmed on war suddenly fraternize and even unite with the enemy, one nevertheless can't dismiss Ellison's warning to depict human information in computers as nonsense. An adventure game, which will less entertain than set us thinking. Neither the plot, nor the course of the game make trivial fun, but do haunt in a desperate kind of way. If one adds on top that "No Mouth" has several bugs and dead ends and in the German version they simply dropped a character, which confusingly emerges again and again in the manual and game texts nevertheless, then even deep-rooted adventure gamers will think thrice about acquiring the game and rightly so. Harlan Ellison -, SF -, hell and self-castigation-fans and perhaps potential visitors of the movie "I, Robot" should grab the game nevertheless with an appropriate used-price for this classic.
Power Play (Mar, 1996)
Eines der brillantesten Adventurekonzepte. der letzten Jahre wurde hier zu meinem Bedauern durch technische Mängel regelrecht in den Sand gesetzt. Die wunderbar düsteren und ekelhaften Angstwelten Ellisons und die ethischen Dilemmas, vor die der Spieler gestellt wird, sind schon einzigartig. Leider versalzen dürftige Animationen und grobe Bugs die konzeptionell fein gekochte Suppe. So tauchen Gegenstände erneut auf, obwohl Ihr sie längst mitgenommen habt, eine ausgehobene Grube schließt sich wieder, obwohl der Hotspot aussagt, sie wäre noch offen. Auch wenn so manches Puzzle ausgefeilter sein könnte, die verdrehte Psychologie dieses Spiels versteht Euch mitzureißen. Selbst für abgebrühte amerikanische Gemüter schon gewagt, wirken Alpträume wie die des KZ-Arztes Nimdok auf ein deutsches Bewußtsein jedoch äußerst befremdlich.
High Score (May, 1996)
En mycket lovande historia som förstörs lite av det fjantiga utförandet.
PC Joker (Jan, 1996)
Schade um die schick düstere Präsentation mit englischer Sprachausgabe, doch dieser Schocker rangiert hart an der Grenze zur Unspielbarkeit. Das Schönste am mundfaulen Schrei-hals ist daher noch das beiliegende 3D-Mousepad...
Når det er bedst, har dette spil en drømmeagtig kvalitet, men ellers er I Have No Mouth, And I Must Scream ikke andet end et middelmådigt eventyr med et lang række større og mindre fejl.
Aventura y Cía (Jan 15, 2003)
I have no Mouth and I must Scream, es de esas aventuras "de arte y ensayo" que se dejan ver de vez en cuando. Si bien la idea es estupenda, y el aspecto técnico bastante notable, el desarrollo del juego es insufrible. Esto demuestra una vez más que a Cyberdreams no se le da (o se le daba) muy bien esto de diseñar y que con este tipo de aventuras de "Ciencia Ficcion Sesudo-paradógicas" hay que tener, a la hora de tratarlas (está vez refiriendome a la parte del desarrollador), más maña que fuerza creativa.
Das Gegrummel über solche Pfui-Bäh-Frusterscheinungen hält sich grob mit der Neugier die Waage, die von der alle Genre-Klischees sprengenden Handlung genährt wird. Wegen Sackgassen-Gefahr und abgehobener Story ist dieses Programm reiner Profistoff. Ein Ausnahme-Adventure; mit einigem Licht, aber reichlich Schatten.
GameSpot (May 01, 1996)
Die-hard adventurers will certainly find a challenge (especially during the incomprehensible end-game) and Ellison aficionados may be intrigued by this extension of his work, but I Have No Mouth… doesn't prove to be a worthy translation of the sci-fi classic. Instead, this title relies on the frustrating cliches and roadblocks that have plagued the adventure game genre since its inception.