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User Reviews

flawed, weird, not scary...but should the word 'bad' be associated with this game? Arejarn (6501) 3.25 Stars3.25 Stars3.25 Stars3.25 Stars3.25 Stars
Very good, but it has some critical flaws. Goteki45 (352) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
Despite being a bit cheesy, Harvester is a good, solid, warped adventure game. Matt Dabrowski (222) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.4
Overall User Score (25 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Aventura y Cía (Jun 22, 2003)
No todos los días tenemos la oportunidad de enfrentarnos a un juego de estas características por su temática, es decir, muy pocas aventuras gráficas han tenido ese toque gore, enfermizo y de mala leche de la que goza el mentado juego. Sólo por eso habría que darle una oportunidad. Aún así, Harvester se defiende bastante bien como juego, no es nada difícil (mas bien al contrario), su historia es bastante atrayente, sabe mantener el suspense en todo momento, sus personajes están muy pero que muy bien definidos y ante todo, da gusto saber que aún quedan muchísimas aventuras que en su día fueron totalmente ignoradas y hoy en día, ya sea por su poca facilidad para hacernos con ella o su reputación son objetos de culto. Harvester es una de ellas, es por eso que aún a pesar de no ser perfecta le doy la máxima puntuación. Muy, muy recomendable
Entertainment Weekly (Dec 20, 1996)
(How over-the-top is Harvester? At the start of this three-disc diversion, I unintentionally took a swing at a freckle-faced delivery boy, who promptly shot me dead in a bloody spray of bullets.) Like a late-late movie on some obscure UHF station, this gratuitously violent game doesn't make much sense, but it is a lot of twisted fun.
PC Zone (Aug 13, 2001)
If you've been brought up on a staple diet of crap interactive movies that don't require you to do anything, ever, then you won't get very far in this game. On the other hand, if you remember classics like Countdown that offer a bit of a challenge and you're after more of the same, you can't go wrong with Harvester.
Harvester is the second adventure game, after Phantasmagoria released last year, that intentionally immerses players into a world of terror and extreme violence. Packed with the most gruesome scenes ever featured in the interactive entertainment industry, Harvester is definitely not the average adventure game. The story written by veteran game writer G. P. Austin (Privateer, Strike Commander) has a bizarre and disturbing plot, that is certain to not leave you indifferent.
Gameplay (Benelux) (Dec 27, 1996)
Het spel mag met gemak een horrorspel genoemd worden en maakt, met al het geweld dat aanwezig is, van Phantasmagoria een spel voor peuters. Hierdoor kreeg Harvester dan ook een 18+ rating! Het verhaal zelf is wel sterk en origineel en de omgeving draagt bij tot de sfeer. Ik zal niemand zeggen dat dit spel aan al mijn verwachtingen voldoet, maar wie dringend toe is aan een adventure zal, net als liefhebbers van het genre, met Harverster zeker geen miskoop doen! Op voorwaarde dan wel dat je 18 bent.
Haben Sie einen starken Magen und einen Sinn für bizarre Geschichten, dann sind Twin Peaks und Picket Fences nicht gegen die Geschichten in Harvest. Der morbide Kleinstadtcharme der fünfziger Jahre ist eine Klasse für sich und wird durch die abstrusen Einwohner mit ihren schrägen Eigenheiten noch verstärkt. Der Plot ist zunächst nur eine Mischung aus Emmerich'scher Geradlinigkeit und der Splatter-Kunst von Tarantino und Rodriguez, überraschend (und brutal) wird es erst in der Loge.
Harvester is definitely one of the strangest games I have ever played, and it kept my interest all the way to the end, despite its somewhat lackluster final third chapter. Although most of the game is played for humor, very dark humor that is, it goes without saying that Harvester is definitely king of adventure game gore, so trust the mature rating on the package.
Adventure-Treff (Jul 30, 2002)
Ergo: Wer gruselige Adventures mag, und sich Phantasmagoria in technisch etwas schlechtere Umsetzung, dafür aber mit mehr abartigen Ideen vorstellen kann, die Story von Sanitarium gut fand und mit der Grafik von Dark Seed 2 klar kommt, der sollte einen Blick auf Harvester riskieren, vorausgesetzt, man findet das Spiel tatsächlich noch irgendwo. Meine Meinung: Spielenswert, auch heute noch.
GameSpot (Aug 29, 1996)
There's nothing actually revolutionary going on in Harvester, but it's a creepy game featuring tried-and-true adventure mechanics with entertaining twists and some truly disturbing full-motion video segments that will follow you to bed and snuggle up nice and cozy in your dreams. To enhance the warped game experience, you could wait until all your friends go away and then play Harvester in the dark, alone, with your back to an open screen door banging in the wind...but it doesn't sound like a really good idea.
Da jeg synes det er nogle udmærkede ideer, der ligger bag dette spil, kan jeg kun være skuffet over, at det svigter på så mange punkter! Med andre ord: God idé, men dårligt udført!
On the whole, I'd say I liked the first half, i.e. first exploring the town and the first few tasks to join the Lodge. These tasks then got a little repetitive. And once within the Lodge, the strange eeriness was replaced with splatter stuff. I didn't like it anymore, then, and I'm ambivalent about the ending.
In a twisted way, you have to admire the people who put this together, because they did risk the scorn of the industry. This is exactly the sort of game to get Congressmen all hot and bothered, something an emerging industry making an attempt at self-regulation does not need. In the end, though, the greatest condemnation of the game is not that it's violent or sickening. Like Night Trap, it's a bad game because - it's a bad game. The puzzles are mediocre, the animation crude and the arcade fighting segments a terrible idea (they dominate the last third of the game). The designers may have thought they were making some sort of social statement, but the intended point is lost in all the sound and fury of oozing eyeballs and babies being hacked apart. It'll play well with the teens, because they'll think it's edgy and funny (missing the parody and irony, assuming they're actually there), but adults will no doubt find it stupid.
Harvester arrives with a slightly sinister pedigree and a lot of hype. You may have heard about, or seen ads relating to, its "controversial" nature. In actuality, that is just so much taradiddle. While the game is hardly worth bothering about, the attendant publicity makes some coverage necessary, so here it is.
High Score (Dec, 1996)
Det här är ett av de sämsta spel jag någonsin skådat. En tramsig gubbsjuk intrig, usel grafik och ett spelvärde som är lika roligt som att få ett motorsågslavemang.
Quandary (Feb, 2004)
Harvester isn't a bad game just because it is violent and bloody. It isn't a bad game on the basis that most of the residents are thoroughly awful. It isn't a bad game solely because the puzzles are largely mediocre. It isn't even a bad game as a result of the last third being simply a mouse clicking kill fest. It is a bad game for all these reasons.