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User Reviews

A solid opening for a great adventure/RPG tomimt (372) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
Yes, sir, I want to be a hero Katakis | カタキス (41999) 4 Stars4 Stars4 Stars4 Stars4 Stars
A True Classic SamandMax (78) unrated
The best Sierra game, period. woods01 (163) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
The first and quite possibly the best game I've ever played. Ryan Prendiville (702) 5 Stars5 Stars5 Stars5 Stars5 Stars
A succesfull hybrid genre is born helm lehm (13) unrated
15yrs old and I still replay this once per year Travis Owens (7) unrated
14 years old, but still fun to play. Gutter Snipe (26) 4 Stars4 Stars4 Stars4 Stars4 Stars
BEST DOS RPG/QUEST Game Thekwane Black (34) 5 Stars5 Stars5 Stars5 Stars5 Stars
The perfect meld of Sierra kitsch and roleplaying fantasy Colin Rowsell (45) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (111 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Press Play On Tape (Nov 29, 2020)
Om uit te vinden of het pure nostalgie is of nog steeds een leuk spel blijft na meer dan twintig jaar heb ik het nog eens gevonden en opnieuw gespeeld, ik kan het nog steeds iedereen aanraden! Als je op de een of andere manier aan dit spel kan komen is het zeker nog steeds het uitproberen waard.
Techtite (2000)
This game thrust Sierra graphic adventures into a (sort of) RPG world, with a character whose health, hunger, sleep, and skills needed to be taken care of, as well as adventure-game puzzles. Add to this intriguing concept a fantastic music score; one of the best by Sierra games' music veteran, Mark Seibert. The finale is also fantastic, complete with a sneak peek of the sequel, Trial By Fire.
Quandary (Nov, 1996)
I took absolute, unadulterated delight in playing this game with its fairytale innocence. I loved some of the amusing scenes like dancing for the fairies in the ring of mushrooms (our budding hero is a great dancer); playing the 'magic maze' with the wizard, trying to outwit three very familiar faces (were they Curly, Larry and Moe?) and receiving a mushy kiss from the healer. All, in my opinion at least, leaving far behind many of the interactive games of today that feel more like you are watching a video rather than playing a computer game.
Score (Nov, 1994)
První adventure s možností vícenásobného procházení s maximálně odlišným dějem pro tři volitelné postavy bojovníka, magika a zloděje. První adventure s kompletní charakteristikou postav, zahrnující sílu, magické body, šplhání, páčení zámků a mnoho dalších dovedností. Bezvadný pokrok vašeho hrdiny ve zmíněných dovednostech po opakovaném cvičení v boji, v házení kamenů a nožů, atd. ... Mohl bych psát a psát a rozebírat jednotlivé lokace, gagy, interakci s obyvateli, zlodějské a bojovnické cechy, až by mi zmrtvěly ruce. Pak bych už jen ťukal kostmi do tlačkítek a pořád by bylo co vypravovat, pořád bych zájemcům mohl vysvětlovat, proč si myslím, že tahle hra od Sierry je nejlepší. Jednoduchý způsob, jak se o tom přesvědčit, je Hero's Quest si zahrát, a to určitě bez návodu!
While the puzzles are fairly easy, the gameplay is totally absorbing. Splashes of humour are everywhere, enhanced by the superb animation. Hero's Quest 1 is another (yawn) winner from Sierra.
Underneath the RPG pretensions you have another Sierra animated 'adventure cartoon' with superlative graphics, a weaker story line than other recent Sierra releases, loads of puzzles, and a healthy modicum of enjoyment. Forget, therefore, about the RPG innovations as they're not really up to the expectations they raise. The only nice addition is the ability to play a thief, magic user, or warrior which adds some variety and a few minor spells to the scenario. Otherwise, this is standard, but very beautiful, fare for Sierra addicts, who have quite rightly discovered that you don't need sizzling arcade action or mega-sophisticated parsers to make a good game...for those who can afford it.
Power Play (Jan, 1990)
Sie wollen ein Held werden? Dann lassen Sie sich sagen: Nicht jeder, der einen putzigen Babydrachen aufmischt, sollte sich "Held" nennen - dazu muß er sich erst noch mit der wütenden Drachenmama auseinandersetzen. Und zickige Prinzesschen retten. Und verlorene Schwerter aufgabeln. Und alten Damen über die Lichtung helfen. Immer gut gelaunt sein. Edel und hilfreich, so sei das Motto. Wollen Sie immer noch ein Held sein? Gut. Selber schuld.
»Hero‘s Quest« ist eine hervorragende Mischung aus Rollenspiel und Adventure mit toller Grafik und vorzüglicher Benutzerführung. Die Idee mit den drei verschiedenen Charakteren ist wirklich gelungen und erhöht die Spielmotivation..Wenn man »Hero‘s Quest« mit einer Figur gelöst hat, kann man es mit einer anderen nochmal spielen und stößt auf neue Puzzles. Auch die zünftigen Actionsequenzen tragen zur Fantasy-Atmosphäre bei und steigern den Spielspaß. Allerdings gibt es auch etwas an »Hero‘s Quest« auszusetzen: Der Schwierigkeitsgrad ist etwas zu niedrig ausgefallen. Fortgeschrittene Spieler werden das Programm in knapp einer Woche gelöst haben, Und knapp 140 Mark für eine Woche Spielspaß auszugeben, ist ganz schön happig.
Bei der Bewertung von Grafik, Sound (leider etwas spärlich), Handhabung und Motivation verweise ich Euch kurzerhand auf irgendeinen anderen Test eines Games von SIERRA ONLINE. Die Leute können einfach anfassen, was sie wollen, es kommt eigentlich immer etwas Hervorragendes heraus, das an technischen Finessen und Spielfreude nur so strotzt. So auch bei HERO‘S QUEST 1, einem exzellenten Gemisch aus Adventure und Rollenspiel.
Adventure Gamers (Oct 20, 2006)
Quest for Glory is often mentioned in the same breath with Sierra's other acclaimed adventure series, while in contrast, some gamers dismiss it as an obvious RPG hybrid. Personally, I've lost interest in the debate about what is "true" adventure. Riding logs in Leisure Suit Larry III didn't annoy me, nor did fighting Nazis in the Indiana Jones games. What I care about is playing adventure games that strive to be challenging, innovative and enthralling. If that describes you also, then let's take a closer look at Quest for Glory I: So You Want To Be A Hero.
As you can tell from the above, the puzzles are mainly just a tad over the introductory level. Ordinarily, this would cause the more experienced gamers to skip it. However, while I, myself, prefer the tougher adventures, I found this one fun to play, simple though it was. That in itself is quite an achievement (grin). Combined with the outstanding animation throughout the game, the beautiful graphics, the many touches of genuine humor, and the surprisingly well-integrated role-playing aspects, Hero's Quest I is a definite winner. If you need a break from the more serious dungeoneering or adventuring games, pick this one up for a pleasant vacation.