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Critic Reviews

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PC Gamer UK (Dec, 1996)
Electronic Arts have learnt a lot since the ignominious Rugby World Cap '95, and although ARL bears an uncanny SVGA-tinted resemblance to it there is no cause for alarm. For the players in ARL seem to have played a game of rugby before, doing the game no end of good in the realism and satisfaction stakes.
While it was fairly smooth and looked okay – with small bitmapped players charging up and down the field, knocking the hell out of each other – the controls were mushy and very unresponsive. While IRL offers lots of different play modes, you can't adjust the difficulty. Throw in the bad controls, and you get a steep learning curve, a terribly lopsided score, and a wholly unsatisfying gaming experience. Americans will appreciate the manual's solid job in explaining rugby, but the game is unpleasant enough to chase even the most die-hard rugby fans away.