🕹️ New release: Lunar Lander Beyond

Jumpman Lives!

Moby ID: 12858
Original

Description

This shareware adaptation of the classic Epyx game featured all of the levels from Jumpman and Jumpman Junior, along with several original levels and an editor program. The plot is superficially changed, with the setting moved to a different planet, but this makes no difference to the gameplay.

Groups +

Screenshots

Credits (DOS version)

4 People

Design
Sound FX
Coding
Graphics
Music Coordination
Saturn Bitmaps
Additional Help

Reviews

Players

Average score: 3.4 out of 5 (based on 5 ratings with 1 reviews)

An excellent Jumpman homage that was available for a short time before Epyx pulled the pin

The Good
Out of the very few games I played by Epyx on my Commodore 64 were the excellent platform-puzzler Jumpman and its sequel Jumpman Junior. Both these games require you to negotiate girders and ladders, while collecting bombs and avoiding hazards unique to each level. They gave me a complete headache as I tried to work out how to complete each level without running into the many hazards. The highlight of both games was memorizing each level and its hazards, so the next time you play, you would already know how to complete it. Now, an independent programmer by the name of Dave Sharpless liked the game so much, he created his own version and submitted it to Apogee for publication.

Jumpman Lives! contains a handful of levels from the two games plus a few new ones. I like the homage to the C-64 version at the start; you have a small computer at the bottom of the screen, with the monitor displaying the same exact loading screen from Jumpman. There is also a fantastic story behind the game. A group of terrorists have infiltrated the Sagan Institute of Astronomy, planting TechnoBombs around the building, and Jumpman must fly to Saturn – their headquarters – and disarm them before they do any damage. You eventually see Jumpman flying to the ringed planet to spell out the title letter by letter, before jumping up and down in victory. I love the appearance of each letter; they look futuristic.

Four difficulty settings are available, and some of the levels are restricted to a certain difficulty setting. For example, you don’t get to play “The Pyramid” at the easiest difficulty setting. I think this encourages replayability; after the game is completed, the player can restart the game at a higher difficulty setting, taking a different path through the same levels, but playing any ones they missed.

If you have an Adlib or SoundBlaster card installed in your system, then the game has sound on par with Epyx’s two games, including the little diddies that play when you complete a level and when you lose a life. The game can still utilize the PC Speaker, but the sounds will not be as spectacular.

The Bad
There are two more features I have a problem with, with one being the ability to save your game. Unlike most of Apogee’s offerings where you can save your game at any point and you will load up that game and restart at the beginning of the level, here you are offered to save after every ten levels you complete, and there is no keyboard shortcut that allows you to save beforehand. Another is the editor (available in the commercial release). It sports a rudimentary interface, and even though there are instructions on how to use it, I still find it difficult to use.

There is usually a small gap between the girder and the purple string you climb down. If you are climbing down the string, you will fall to your death as soon as you reached the gap. Jumpman is incapable of stepping up onto lumps on the girders, so you will also die if you try to.

The Bottom Line
Jumpman Lives pays homage to Epyx's Jumpman series. It takes levels from both games, but also includes its own. The game boasts a nice introduction along with some impressive animations and sounds (especially if played through Adlib). There is save-game support and an editor where you can create your own levels (but good luck using it, though). The game was only available for a short time before it was pulled from sale at the behest of Epyx.

DOS · by Katakis | ă‚«ă‚żă‚­ă‚ą (43091) · 2022

Trivia

Copyright infringement

This game was produced without the permission of Epyx, the copyright holder for the original Jumpman games. At their request, it was removed from the market shortly after its release.

Development

The game was developed using Turbo Pascal 6.0.

Source code release

Dave Sharpless has made the Jumpman Lives! source code available for public use. It is available at The Jumpman Lounge (see the links section).

Information also contributed by Frenkel

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Jumpman
Released 1985 on Amstrad CPC
Jumpman
Released 1983 on Commodore 64, 1983 on Apple II, 1984 on PC Booter...
Jumpman
Released 2009 on Windows, Macintosh, 2010 on iPhone
Jumpman
Released 1984 on Jupiter Ace
Felix Jumpman
Released 2017 on Windows
Classic Jumpman
Released 2001 on DOS
Jumpman Junior
Released 1983 on Atari 8-bit, Commodore 64, ColecoVision
Dopefish Lives!
Released 1997 on Windows 3.x
Intellivision Lives!
Released 1998 on Windows, Macintosh

Related Sites +

Identifiers +

  • MobyGames ID: 12858
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Demian Katz.

Additional contributors: Frenkel, Patrick Bregger.

Game added April 17, 2004. Last modified December 28, 2023.