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User Reviews

How a fairy tale expert can become alligator food Unicorn Lynx (181445) 4 Stars4 Stars4 Stars4 Stars4 Stars
The original King of Computer Games. Vaelor (381) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
Welcome to the wonderful world of King's Quest. Katakis | カタキス (42836) 3 Stars3 Stars3 Stars3 Stars3 Stars
Original classic adventure game that started the best adventure series of all time! OlSkool_Gamer (102) 5 Stars5 Stars5 Stars5 Stars5 Stars
The one that started it all... Indra was here (20853) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
A proto-type, not a classic jTrippy (63) 2.33 Stars2.33 Stars2.33 Stars2.33 Stars2.33 Stars
The daddy of all adventure games. Scott Bergstrom (2) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
An oldie, but not a goodie Late (95) 1.8 Stars1.8 Stars1.8 Stars1.8 Stars1.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Text / Vocal Parser How sophisticated the text/vocal parser is for games that use text or voice as input. 3.2
Overall User Score (90 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Retro Spirit (Dec 01, 2007)
Få difor med deg det fyrste spelet i rekkja, og last ned King’s Quest: Quest for the Crown i dag, slik at du er klar til når omtalen av King’s Quest 2: Romancing the Throne kjem. Eg vel å gje dette spelet vår Golden DOS Spirit for Grahams episke entré til spelverda og anbefalar sterkt at du prøvar det ut.
Without a doubt, King’s Quest: Quest for the Crown is one of the best adventure games ever created. Every element in this game is a breakthrough for its time. It is here that gamers are introduced to the notion of a graphic adventure, a third person mode of play, and a new method of character control on screen. The graphics may be old-fashioned compared to today’s titles, but if you want to experience the origin of the graphic adventure genre, then you owe yourself an obligation to try out this title. I think every devoted adventure fan should experience the joy of playing this game, since it is this game that heralds the next golden age of adventure gaming.
75 (Jan 17, 2014)
Bien que son histoire soit simpliste, le premier épisode de King’s Quest a marqué l’histoire du jeu d’aventure, et du jeu vidéo tout court, en proposant une quête plus construite et des graphismes exceptionnels pour l’époque. Bien que le gameplay se révèle pour le moins contraignant et ait très mal vieilli, le jeu offre un challenge relevé dans un univers agréable, ancêtre de nombre de titres actuels. Il connaîtra lui-même plusieurs versions et remakes, ainsi que six suites.
Tilt (Jun, 1987)
Un jeu d'aventure qui commence comme un conte et qui en a tous les ingrédients. Le graphisme est un peu en dessous de ce qu'autorise les PC. Certainement la version la moins réussie d'un titre existant sur Apple II et ST. Un excellent jeu quand même.
Adventure-Treff (Jul 17, 2011)
Mit King's Quest: Quest for the Crown gelang Sierra ein Durchbruch in der Geschichte der interaktiven Unterhaltung, da die grafische Umsetzung das Zeitalter der Grafik-Adventures einleitete. Doch nach heutigen Maßstäben fallen auch viele negative Aspekte ins Gewicht, die den Spielspaß trüben und den Einstieg für Neulinge schwer machen: Das Parser-System verlangt genaue Eingaben und gibt bis auf Fehlermeldungen keine Hinweise. Die Tastatursteuerung ist hakelig und führt zu unnötigen Toden der Spielfigur. Insgesamt gibt es zu viele unfaire Passagen und Sackgassen, die der Spieler nicht vorhersehen oder vermeiden kann. Die Story und Figuren wirken ebenso wie ein Relikt aus einer Zeit, in der Storytelling erst in den Kinderschuhen steckte. Trotz der vielen technischen und spielerischen Unzulänglichkeiten hat die Spielwelt von Daventry aber nichts von ihrer Faszination verloren, da sie den Abenteuergeist des Spielers wie nur wenige andere Serien weckt.
Adventure Advocate (Jun 07, 2016)
Τι να γράψεις για την ιστορική αξία του «King’s Quest I» που δεν έχει ήδη γραφτεί; Πρώτο graphic adventure και πρώτο κεφάλαιο μιας εκ των πιο αγαπημένων σειρών στην ιστορία του είδους... Δεν αρκούν αυτοί οι λόγοι για να το συμπεριλάβετε στη λίστα με «Τα παιχνίδια που οφείλω να παίξω κάποια στιγμή»; Λίγη υπομονή, αρκετά saves και... φαντασία είναι ό,τι θα σας χρειαστεί, προκειμένου να στεφθείτε – έστω και 30 χρόνια μετά – βασιλιάς του Daventry!
Just Games Retro (Mar 18, 2007)
Unlike many of Sierra's initial Quests, this one clearly wasn't written with a septilogy in mind. It's a fair game on its own, and an interesting cornerstone of the history of game development, but a fairly average adventure. You can see the seeds of greatness in the ideas and in the functionality and animation of even the AGI interpreter. But as far as the gameplay is concerned, only sign up if you're particularly interested in the idea of playing through some classic fables.
Adventure Gamers (Aug 25, 2005)
I was ten years old the first time I played King's Quest I: Quest for the Crown. I bought it with my birthday money, back in the days when 3D simply meant your character could walk behind some things and in front of others (cutting-edge technology!) and text parsers still reigned supreme. This first King's Quest game is widely recognized as the grandfather of animated graphic adventures, and the hallmark of Sierra's two-decade dominance in the industry. It was initially released in 1983 to promote IBM's ill-fated PC Jr. Releases in a number of other formats followed, including a DOS version that used Sierra's 16-color, 160x200 resolution AGI (Advanced Graphics Interpreter) engine and still works on today's PCs.
Mamy jednak koniec XX wieku. A w 2000 roku dzieło Roberty Williams może być traktowane tylko i wyłącznie jako muzealny eksponat! Przypomina połamany, dziurawy garnek z Biskupina - spojrzeć i pomacać warto, ale gotować w nim już nie. Inaczej mówiąc: osoby interesujące się przygodówkami mogą skądziś King's Quest wytrzasnąć i przyjrzeć się mu z bliska, reszta niech się trzyma od tej gry z daleka. To nie jest program dla nich, to jest software'owy turpizm w najbardziej klasycznym wydaniu! A czemu tak sądzę? To proste, drogi Watsonie! Spojrzyj raz jeszcze na te screeny! Co widzisz? Zacnego, lecz martwego trupa!

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