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SummaryIt can't get any worse than this.
The GoodThe graphic itself wasn't all that bad, and opening cinematic is actually quite good. Alas, other than that, this game has nothing else worth mentioning.
The BadFrom the very start you may find the game to be interesting, but soon you'll start to uncover the reasons that'll claim otherwise. Interface is innovative to a certain degree, and idea of telling your companion what to do might work if it weren't for multitude of pointless options that will never be of any service. That alone makes you wonder if you need to try so many options if you ever get stuck... hopefully, you don't, but you can't know that, can you?
The music in this game is almost non-existent, and that little that can be heard equals none. Sound effects are slightly richer, but nothing too fancy. Considering this game came after Monkey Island and many other LucasArts' classics, one might expect developers taught how to be creative... not in this case, though. But, it was their first game so perhaps I should cut some slack... after all, their future releases in the adventure genre were just getting better and better. Broken Sword proves that quite vividly.
Game's dialogues are nothing fancy, and can be repeated over and over again, and you should figure when you triggered their change, depending if you visited some place, witnessed some scene, or picked up some object. The game can become hard as sometimes you can get stuck if miss to do exactly what the game expected you to do. Such things are unforgivable as they take so many futile hours in seek for the answers until you realize you're just plain stuck and you can't go on no matter what and have to reload... and hopefully your last save game isn't too far behind.