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Master of Orion II: Battle at Antares

aka: MOO 2, Master of Antares
Moby ID: 182

[ All ] [ DOS ] [ Macintosh ] [ Windows ]

Critic Reviews add missing review

Average score: 83% (based on 13 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 84 ratings with 4 reviews)

Crafted, polished and sublime.

The Good
After the magnificent failure of Master of Orion III I re-installed this game to see was the Master of Orion franchise really all that I remembered it to be.

It's nearly a decade since this game was first released and after all that time I still can be out-witted, out-classed and out-played by Master of Orion II.

Every few games I find myself immersed in a galactic struggle as I rush ship production in order to get my fleet ready for the inevitable war, or I'm putting the squeeze on scientists to get that vital bit of research done so I can construct a ship capable of exploiting the enemy's weakness.

Master of Orion II is immense. Playing it you'll be dealing with everything from basic colonial management and supply, to research and development, ship design, fleet logistics, tactical combat, diplomacy, espionage and racial assimilation.

While this aspect of the game frightens many potential players, personally I think it's the games greatest strength. One can take up to ten minutes planning, massing resources and micro-managing everything before hitting that turn button. Fast paced this game is not.

Tense, deep and immersing Master of Orion is.

The Bad
While Master of Orion II, in my opinion, is still one of the greatest games ever made it is not without its flaws.

Let's face it; the music is far from inspired. The same tune looping endlessly? It's a petty criticism I'll admit but something that defiantly could have been improved upon.

Some of the alien races attributes are laughable in comparison to others. The advantages of an Gnolam compared to a Sakkara are an example of this. The weaker races rarely present any threat to the player when computer controlled however they pose an immense challenge for the player to use, especially on the higher difficulty levels.

Many feel that the games fails to sufficiently improve on Master of Orion and in the process of adding greater detail and depth to the game the developers made the game too complex for beginners to enjoy. It's a valid point, for anybody starting with this game it will take weeks just to understand what's going on and months for them to know what they should be doing!

The Bottom Line
Master of Orion II makes my list. Anyone who has ever played computer games has one. Ok so it might not be written down, but it's a list of the few computer games you have good memories playing.

For those who love detail and the joy out beating an opponent fifty times stronger than you by tactics, technology and a little bit of luck; play a bit of great gaming history.

DOS · by CiarĆ”n Lynch (84) · 2005

One of the best turn-based strategy games out there.

The Good
Almost anything. The game has good graphics, a powerful yet simple and direct interface, a fun AI ranging in several levels and a lot of customization options. I espacially like the techology system, which allows you to research about a third of all of the techologies in the game, making each decision cruical to your strategy and enhancing the inter-player interaction (trading, spying or conquering new technologies is a must).

The Bad
The multiplayer options. Although there are many possible options for playing with other players, the game constantly crashes while playing Hotseat or Modem. The latest patch helps, but not enough, and the game is not stable. Another problem is the race customization; it's too easy to make a "broken" race, which will have amazing specialty in one field (a lot of money, a lot of science, etc. etc.) and will ruin the game, but this can be easily solved by playing one of the pregenerated races.

The Bottom Line
MicroProse is selling this game, along the original classic, for an amazingly low price. Worth buying, espacially now.

DOS · by El-ad Amir (116) · 2000

Nothing worse, but nothing better.

The Good
The second chapter in the classic MOO series, obviously, gives some audiovisual improvement: graphics and music are correct, and sound effects are specially remarkable. Now, instead of having to choose between pre-defined races, you can customize your own through a benefit / flaw system that costs or gives you picks; this is a good way to expand replayability and strategies to use, and is the best addition to Moo. Good (even necessary) fix were multiple planets in each system.

The Bad
The diplomatic model is rich in options, but making allies isn't worthy the effort, since little effect it has (improving the range of your ships, and nothing more: there is no cooperation between allies). Also, in very very few occasions you get fair tech exchanges: the AI always demands tech of superior (even much superior) value.

Tactical combat can be nice to see the first times, but it's poorly designed. Although range is taken in consideration and the Attack/Defense values isn't a bad system, current speed of the ship plays no role: if a 14-speed ship moves 7 squares a turn, in the next it shouldn't move at 0 or 14; it's unrealistic; a fast-moving ship shouldn't make a 180 degree turn at full speed, to put another example. The way combat is designed, all battles become soon a matter of close-and-shoot-until-one-of-us-explodes, so take the largest ship you can and don't bother anymore. There is no tactic. After some battles, you push the automatic (I remember a board game, Star Warriors, which combat system was the best I've seenā€¦ it would be a good system for tactical combat).

Colony management in Moo2 swifts to that of Civ-style, and that's a system I didn't like ever: a list of buildings and go on; in middle-later game, micromanagement is boring: build as many as you can, no more. How good could be the system in Moo improved. And the same can be told about tech and research: is somewhat stupid to make a choice between two or three applications in a fieldā€¦ and for some reason you can't research the rest! (the key to victory: Creative, and you needn't to exchange tech). The sliding bar system in Moo was better; why not simply improve it? If you're going to change anything, make something good! Changing for changing leads to the above: a silly system much worse than its predecessor.

The Bottom Line
Although improves features from Moo, replaces some good old ideas with bad ones. The sum is nothing worse, but nothing better.

DOS · by Technocrat (193) · 2002

Nothing big

The Good
The diplomacy was ok, if you didn't count in the fact that the AI didn't seem to mind forgetting about allies etc. Music was also good and compared with orginal the graphics were ok. Also ome parts of the game worked OK: The que system for example is good, maybe better than the one in Sid Meier's Alpha Centauri, which is rather glumsy.

Customizing your own race was also a very good idea. The only bad part is that the races greated by customizing are totally out of balance.

The biggest plus about this game is definetly that it made me realise how the slider mechanics of Master of Orion are really the greatest thing after sliced bread.

The Bad
One word: Micromanagment. The game really destroys the elogance of Master of Orion 1. The thing that I loved about MOO1 was the simple yet still so good system which didn't include any unnecessary micromanagement.

I might have still liked the game if other things would have worked very well, but NOOoooo. The diplomacy looks great, but as soon as you realize that the AI doesen't defend allies you lose interest in talking with the AI. The races are totally out of balance and so the game is really annoying to play with human players.

Master of Orion 1 had a pretty good system for science, but the desingers probably felt a need to change everything and created a really stupid system which is just stupid and boring.



The Bottom Line
Boring micromanagent with stupid computer players. Try to find Master of Orion and try to run it on your system. If the game runs, you will be hooked and trust me, you really don't want to try this micromanagent hell.

I'm rather suprised by the high score on this game, but I still belive my points are quiet valid...

DOS · by Heikki Sairanen (75) · 2001

Contributors to this Entry

Critic reviews added by Wizo, Longwalker, Patrick Bregger, PCGamer77, Mr Creosote, Parf, robotriot, Havoc Crow, Tim Janssen.