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User Reviews

Best Sci-Fi Adventure James P. Wong (2451) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Kinda sterile atmosphere, but rewarding Kaliban (87) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (35 votes) 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
High Score (Feb, 1996)
Att det dessutom upptar hela tre CD-skivor utlovar ju en långvarig spelglädje. Enda smolket i glädjebägaren är att förflyttningar och scenskiften går väldigt långsamt, förmodligen beroende på att grafiken är avancerad och egentligen kräver mer än dubbel hastighet på CD-spelare. En femma blir det likafullt.
100
Aventura y Cía (Aug 22, 2002)
"Mission Critical", pese a sus defectos, es una de las aventuras más impresionantes de la década pasada. Una buena integración de los puzzles, tremenda variedad de acciones, una historia que logra crecer en interés y cuya intriga nunca decae, llena de decisiones y situaciones dramáticas, y un gran final son algunas de sus virtudes.
100
All in all, Mission Critical is a masterpiece of science fiction and adventure gaming. With its attention to detail and quality writing, Mission Critical harks back to a nearly forgotten time when computer game designers focus not on breathtaking eye candy but on crafting an engaging story. If only the talented developers at Legend Entertainment were still in business, the world of adventure gaming would be a brighter place.
92
Coming Soon Magazine (Nov 30, 1995)
With adventure games such as Superhero League of Hoboken, Companions of Xanth and more recently Death Gate, Legend Entertainment is serious business and each one of their releases is a new star added to their collection. Mission Critical does not fail Legend's reputation as far as I can see, it is the best adventure game the company has ever produced.
91
Just Adventure (Sep 04, 2002)
Mission Critical has an intriguing and mind-bending story, posing some rather difficult questions about the relationship of mankind and technology and our possible future(s). If you're a sci-fi fan, you really shouldn't miss it. If you can't stand science fiction, you should avoid this game at any cost. My only gripe was (you guessed it) the combat sequences. Not that they were bad - it's just that in my opinion they shouldn't be in an adventure game as they tend to dictate a completely different pace. But on the whole, Mission Critical is a high- quality game in the best tradition of Legend Entertainment Company.
90
Score (Dec, 1995)
Mission Critical je vynikající adventure pro příznivce hard-core sci-fi a samozřejmě - hard-core adventure. Bez perfektní znalosti angličtiny - jak psané, tak mluvené - vůbec nepřemýšlejte o tom, že byste něco takového chtěli hrát (ačkoli jsou u většiny konverzací titulky, některé hrané scény jsou zde bez nich). Pokud je ale tenhle žánr vaším šálkem čaje, rozhodně stojí za to - vizuálně strhující gigant na třech CD-ROMech přináší perfektní atmosféru, dokonalý příběh s podtextem obrovských rozměrů, výbornou (i když pěkně těžkou) adventure a v neposlední řadě - vynikající zábavu.
90
MISSION CRITICAL has its problems, and for all the obvious work put into it, there is still a “first product” feel to the game that may put off the experienced gamer despite the good graphics and excellent sound. On the other hand, this game is both extremely stable and its system requirements are wonderfully low in this age of muscle machines and sloppy programming. The story is good, recovering well from a weak start, with the wonderful fleshing out of the sets and backgrounds carrying most of the game. There is a small lack in the drama department, most of the climatic moments being well-conceived but a little too flat or cerebral to deliver a lot of excitement. On the other hand, the ending is probably one of the deeper ones I have seen lately. While far different in execution, MISSION CRITICAL shared many sensibilities with Origin's SYSTEM SHOCK and I heartily recommend this game to anybody who isn't wearing a “I'm so clever I finished THE 11TH HOUR in 90 minutes” T-shirt.
89
Pelit (Jan, 1996)
Kokonaisuutena Mission Critical on mukaansatempaava seikkailu, joka on kirjoitettu rakastavalla huolella. Ajatuksia herättävä dialogi ja uskottava pelimaailma imevät pelaajan mukaansa jännittävään seikkailuun elämästä ja kuolemasta. Kannattava hankinta kaikille hyvän tieteisseikkailun ystäville.
86
GameSpot (May 01, 1996)
Put simply, Mission Critical was one of the best adventures of 1995. The halls of a 22nd Century starship are rendered in 7th Guest-like detail, using camera-on-rails animation that delivers an illusion of smooth 3-D movement down hallways or into rooms. Pick up objects, open containers and solve puzzles—all typical adventure fare, but Mission Critical gives you a great deal more. As your adventure moves from the immediate problem of repairing a badly-damaged spacecraft to fighting deep space battles to first contact with aliens, you'll unravel a greater cosmic mystery that could affect the entire human race. A chilling beginning and deep science-fiction premises make Mission Critical an adventure game to savor.
83
PC Games (Germany) (Dec, 1995)
Abenteuerfans dürfen aufatmen. Nachdem einige Möchtegern-Regisseure in den vergangenen Monaten videografische Hausmannskost ohne sättigende Spieleinlagen servierten, beweisen die Entwickler von Mission Critical, daß die Kunst des Abenteuerspieldesigns doch nicht ausgestorben ist. Mission Critical reiht sich nahtlos in die Phalanx gelungener Spiele wie Simon the Sorcerer 2 oder The Riddle of Master Lu ein, in denen bewiesen wird, daß erstklassige Spiele nicht unbedingt drittklassige Filme sein müssen.
80
Techtite (2000)
On the one hand, the game is easily completed in a weekend or so --there isn't much to explore or do here. On the other hand, there was excellent acting talent in the live-action cutscenes, including Michael Dorn from Star Trek TNG, and Patricia Charbonneau. That ups the game's value a notch.
80
Mission Critical is a great adventure, perhaps the best this season. The use of 3 dimensional models with transitions is innovative and the live-action segments display much talent. The game's story is grand science fiction with a satisfying conclusion and puzzles that make sense. If you feel like wandering the corridors of a star ship and taking part in an epic space adventure, Mission Critical is your ticket.
80
Mission Critical is an innovative, entertaining game with a lot to offer the adventure buff. The only thing that Legend is having a hard time adjusting to as they move into this graphics-heavy phase is letting those graphics speak for themselves. Apparently the temptation is strong to describe an event rather than let it play out on screen. (Of course, it's also easier to program text than graphics.)
80
Quandary (Nov, 1995)
At first glance this game seems aimed very firmly at those adventurers who prefer to play a more hard-edged science fiction scenario, and so it is, but other adventurers need not be put off by this. Much of the technical jargon spouted by the computer can be safely ignored and the problems -- which are a lot of fun -- can be solved by concentrating on the essentials. Thus you may need part EC2010 to fix a mechanism, but all you need do is find it and find out which slot to put it in. You don't need to understand how it works or even what it does.
78
Science-Fiction-Fans kann ich die ungewöhnliche Mischung bedenkenlos empfehlen. Das Innere des Raumschiff ist mit zahlreichen Details ausgestattet, die eigentliche Story entfaltet sich stimmungsvoll durch EMails und sonstige Aufzeichnungen. Das Wichtigste ist jedoch, daß die Puzzles von hoher Qualität sind.
75
Game Revolution (Jun 05, 2004)
Although the gameplay was good, Mission Critical was too short and it has no replay value other than the aforementioned space battle. I finished Mission Critical in about a night and a half. This game is fun and I would recomend it for someone who is new to gaming or is looking for something to play on a slower machine.
74
Gameplay (Benelux) (Feb, 1996)
Als je alleen het laatste gedeelte van deze tekst leest zal je waarschijnlijk denken dat dit een niet-zo-bijster-goed spel is. Wel, ik kan zeggen dat dit niet helemaal het geval is. De afwerking laat het weliswaar afweten op sommige punten, maar dit wordt ruimschoots goedgemaakt door het ijzersterke verhaal. Voor alle SF liefhebbers kan ik dit spel warm aanbevelen! Volgens mij zal je in de toekomst nog veel van Legend horen...
71
Power Play (Jan, 1996)
Wenn ein neues Legend-Adventure zum Test ansteht, darf man sich anspruchsvoller, aber logischer Puzzles gewiß sein. In dieser Disziplin kann „Mission Critical“ einen Etappensieg einfahren. Das gleiche gilt für die mit untergegangen Alienkulturen, geheimen Drogenexperimenten und parallelen Zeitschienen angefüllte Handlung. Anzulasten ist dem Programm allerdings das staubtrockene Flair, das durch die mausgraue und monotone Grafik an Bord der „Lexington“ hervorgerufen wird. Das mag „realistisch“ sein, ist aber nicht schön anzusehen. Erst sehr spät, nämlich nach der Landung auf Persephone, verirrt sich etwas mehr Farbe auf den Monitor.
70
Just Games Retro (Sep 12, 2006)
Mission Critical is the only adventure game I'm aware of that centers its adventuring almost exclusively on operating and repairing a starship. From the very beginning, you must move around its nine decks to patch holes in the hull, get coolant to the reactor before it melts, and bring the ship's various systems back online. Cutting torches, multitools, and gieger counters will be your pick-up items. Twisted wreckage, blown circuit chips, and stubborn computers will be your puzzles. Once you shore up your ship's ailing systems, you'll interface with various software and ship stations in your quest for answers, as well as discover some explosive intrigue previously stirring amongst your late crew. And though I will not give away the mission, or where it shall all lead, you can be assured that the third disc contains wild, speculative science-fiction allegories that would make D.C. Fontana proud. If any of this interests you, you're about THIS close to having a great time.
68
Joystick (French) (Jan, 1996)
Un soft déroutant, déconcertant. On peut soi aimer, soit rester totalement indifférent sauf si l'on avance assez loin dans le jeu, c'est-à-dire là où l'intrigue devient passionnante. De toute façon, Mission Critical est à conseiller à tous les trekies.
66
PC Joker (Dec, 1995)
Ermüdungserscheinungen werden hier aber vor allem dadurch hervorgerufen, daß man seitenlange Dossiers in anspruchsvolle Englisch lesen muß und sich in der verworrenen Handlung trotzdem nur schwer zurechtfindet. Hinzu kommt, daß die Rätsel wirklich tückisch sind und so mancher Hinweis verlorengeht, weil es keine Möglichkeit gibt, die Dialoge in den Videosequenzen zu untertiteln. Da mögen noch so viele Anleihen beim populären „Star Trek“ (z.B. taucht im Intro Michael Dorn, bekannt als Worf aus der „Next Generation“ auf) genommen sein, Mission Critical bleibt ein Fall für Abenteuer-Experten, die neben einem messerscharfen Verstand auch beste Fremdsprachenkenntnisse mitbringen sollten, sonst wird die Mission selbst für sie wahrhaft kritisch.