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Mission Critical

Moby ID: 1651

DOS version

Best Sci-Fi Adventure

The Good
The puzzles in Mission Critical were all logical and had relevance to the storyline. For a point-and-click adventure game there was a lot of depth in both story and atmosphere. The eerie, ambient soundtrack helped as well. The protagonist was sensible and direct, making voiceovers comfortable and never annoying.

From the first objective (regaining control of the derelict starship), to one of the last (landing onto a planet surface to investigate an alien civilization), both the challenges and storyline were extremely engaging even though there was little interaction with other characters - most of the time the protagonist spent his time alone.

The Bad
There was very little to complain about with Mission: Critical. There was perhaps one puzzle that was too confusing for me, but other than that the game flow was superb.

The Bottom Line
Mission: Critical didn't sell well, but according to Legend Entertainment veteran Mike Verdu it was praised by critics who had the chance to play. The story was very solid, the [voice] acting as well. The puzzles were all logical and relevant to the story and the anti-climactic ending was very poignant. Ten years have passed since the release of this game and it still ranks as the best adventure game I have ever played.

by James P. Wong (2402) on September 14, 2003

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