|It's not that bad!||Spartan_234 (460)|
|Interesting game ruined by insane difficulty||- Telee - (14)|
|Adequate||Ian Loa (11)||unrated|
|Love to hate it!||Ben Fahy (94)||unrated|
|Completely awful||Kate Jones (480)|
|Probably the worst game I've ever encountered.||Tomer Gabel (4643)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.0|
|Gameplay||How well the game mechanics work and the game plays.||2.8|
|Graphics||The visual quality of the game||2.4|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.4|
|Sound / Music||The quality of the sound effects and/or music composition||2.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items.||2.5|
|Overall User Score (32 votes)||2.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
All Game Guide (1998)
Nam can be a simple game to pick up and a difficult one to put down. With a useful multi-player option, the game can become addictive. Unfortunately, the game can also be frustrating. The first level is particularly tough and could put some people off until they master it. The graphics let the game down by being slightly blocky, often making it annoyingly difficult to distinguish between bad guys and trees, Vietnamese and vines. Anyone who enjoyed Doom or Duke Nukem will appreciate the instant gratification this game offers, as the interface is almost identical to those classics.
Computer Games Magazine (Oct 07, 1998)
With its aged graphic look and DOS interface, Nam is a rather surprising release, and seems pretty laughable at first glance. The game uses the Build engine, which was awesome for Duke Nukem, but seems woefully obsolete now. Geriatric technology aside, Nam's attempt to create a mix of standard first-person shooting with the gritty feel of war isn't half bad.
Reset (Oct, 1998)
Wszystko razem tworzy grę przeciętną, w niczym nie wykraczającą poza poziom REBEL MOON czy REDNECK RAMPAGE, więc jeśli masz którąś z nich, to nie zawracaj sobie NAM głowy.
GameSpot (Aug 05, 1998)
But make no mistake: No matter what the box copy says about "realistically bringing the true experience of the Vietnam War to life," this is a video game trying to pass itself off as an accurate and realistic simulation. Is it a good first-person shoot-em-up? No. Is it a good simulation? No. Should you buy it? No.
IGN (Aug 12, 1998)
You should only consider picking this one up if you are still using a 486, or are so keen on playing a Vietnam War action game that you can close your eyes to the fact that the engine is horribly dated, and not implemented very well to begin with. You certainly shouldn't pay more than $20-$30 for it, as it is essentially a commercial Duke Nukem mod.
PC Zone (Aug 13, 2001)
As a freely available total conversion for Duke Nukem it might've been worthwhile. As a commercial game in its own right it sadly just takes the piss.
Adrenaline Vault, The (AVault) (Jun 07, 1998)
It’s pretty sad that a sequel to a free total conversion made a year ago can’t even equal the original game in graphics or fun factor. As a free TC, Platoon worked, and worked well. But as a commercial product using the same (now completely outdated) technology, it just falls flat on its digital face. So do yourself a favor and dodge this baby like you would the draft, because Nam is no place you want to visit willingly.
Computer Gaming World (CGW) (Nov, 1998)
All these problems seriously reduce the gameplay value of NAM. Those absolutely desperate to play a DOOM-like Vietnam game may still enjoy it, but if you’re more interested in cutting-edge action and fun, you may want to look elsewhere.