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On The Seventh Day

Moby ID: 67559

Description

On the Seventh Day is a single player, god-sim from the early 1990's. The game was played on bulletin boards via a BBS Door and required a BBS drop file to be set up on the player's machine.

The premise behind the game is that there are gods, lots of gods, and they battled with each other to see who should rule the heavens. Many centuries of battle got them nowhere so, eventually, they decided they needed another way to decide who was the greatest and this led to the creation of the earth, all its plants and animals, and ultimately to man and woman. The rules of the gods' game were simple.* The victor would be the god who retained the largest number of faithful followers at the end of the game.

  • As soon as a god had no more followers, he should die.
  • This would continue until only two gods remained. Then their followers would fight on the playing field until one of the two sides were completely defeated.

The game is played by making alliances with one or more gods to defeat an opponent who is then banished to hell. Miracles can be performed to gain more followers which is key because more followers means more power.

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Screenshots

Credits (DOS version)

6 People (1 developers, 5 thanks)

By
I would like to take this time to thank a few people who helped me out along the way.
  • Shawn Eyer (For all the inspiration in the beginning and helping out with the source code whenever possible. Thanx man!)
  • Jason Dohm (For taking the time to run through the strenuous alpha tests at 3:00 AM!)
  • Pat Carter (For introducing me to DoorFrame which eased the pain of programming considerably!)
  • Amy Botkin (Thanx for putting up with me during the code development. Love ya honey!)
I really have to thank
  • Ted Freeman (for the DoorFrame package which made the communications and display routines MUCH easier.)

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Identifiers +

  • MobyGames ID: 67559
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Contributors to this Entry

Game added by piltdown_man.

Game added August 9, 2014. Last modified March 9, 2023.