DescriptionOutRun is a racing game that allows the player to race across varied terrain in a readily available Ferrari, complete with a female passenger, over a series of short tracks.
Gameplay is viewed from just above and behind the car. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose the player's time. On each section of track there is a fork in the road, allowing the player to choose which direction he or she wishes to go in. The player has to to complete five track sections in total, out of the fifteen in the game.
- "Sega Ages: OutRun" -- Saturn / Nintendo Switch title
- "SEGA AGES アウトラン" -- Japanese Nintendo Switch spelling
- "Out Run" -- Common title
- "3D Out Run" -- Nintendo 3DS title
- "アウトラン" -- Japanese spelling
Part of the Following Groups
|A faithful conversion of the popular arcade racing game.||Trixter (9117)|
|Another opportunity missed||Stephen N (12)||unrated|
|The One||Jun, 1989||80 out of 100||80|
|Topic||# Posts||Last Post|
|Outrun on Amstrad GX4000||1||Robert Francis
Jul 17, 2011
CarThe classic red racer you use in the game is quite obviously a convertible Ferrari Testarossa (right down to the "Cavallino Rampante" logo featured in the back of the car), however SEGA had not licensed the likeness of Ferrari products and got into a series of legal issues with Ferrari. The eventually settled but it wouldn't be until OutRun 2 that the car would become an "official" Ferrari.
Copyright infringementThere was a patent case over the DOS port by Unlimited Software, the porting division of Distinctive Software. Accolade, for whom Distinctive had written The Duel: Test Drive II sought a preliminary injunction against Distinctive Software. It did not deal with the general look of the game, but rather the underlying source code.
Distinctive used some of the underlying "computer code" from The Duel for the OutRun DOS port, which Accolade challenged as an infringement of their copyright. Distinctive argued that these were standard libraries and routines, re-used in different games only for the sake of not having to reprogram them. Also, they claimed Accolade never contemplated the transfer of copyright in the library codes and, even if it did, the codes were not subject to copyright protection in the first place.
Ultimately, Accolade lost the case because the licensing agreement only referred to the concept and design of the game, but not the underlying codes.
The full case can be read through a link in the related links section.
ExtrasA special edition of Outrun on cassette for Commodore 64 was bundled with a cassette containing the music from the original arcade game. The intention being to be listened to while playing the game!
TandyThe PC version has undocumented support for the Tandy TL/RL/SL series; there are a few digitized sound samples that can be heard if the joystick is not chosen to play the game (since the TL/RL/SL couldn't play digitized sound and access the joystick at the same time, due to a rediculous design flaw).
MSX versionsTwo versions of the game exist for MSX computers. The first one is for MSX1 computers, was developed by US Gold and is nearly identical to the other 8 bit versions of the game. It was likely released in both tape and disk formats. The second one was developed by Pony Canyon for MSX2 computers and had improved graphics and speed. It was likely released in Japan and in cartridge format only, although pirated disk versions do exist.
TechnologySecond game Sega made in the 80's that used "Super Scaler" technology.
- Retro Gamer
- October 2004 (Issue #9) – #44 Best Game Of All Time (Readers' Vote)
Related Web Sites
- Patent Case: Accolade v. Distinctive (A description of the patent case between Accolade and Distinctive over the DOS port)
- The Sega Out Run FAQ (Lots of information can be found in this guide by Chris White.)