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Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).


Project-X DOS Level 2 - Boss
Project-X DOS Level 3 - Watch out for strange volcanic formation
Project-X DOS Level 3 - Magma is quite powerful against birds
Project-X DOS Level 4 - Nothing can overrun strong lazer fire

Promo Images

Project-X Screenshot

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User Reviews

There are no reviews for the DOS release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Pelit Jan, 1995 84 out of 100 84
ASM (Aktueller Software Markt) Jan, 1995 9 out of 12 75
MikroBitti Jan, 1995 70 out of 100 70
Joystick (French) Jan, 1995 70 out of 100 70
PC Games (Germany) Jan, 1995 64 out of 100 64
Génération 4 Jan, 1995 62 out of 100 62
Play Time Jan, 1995 60 out of 100 60
PC Joker Dec, 1994 54 out of 100 54
PC Player (Germany) Jan, 1995 38 out of 100 38


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When released in the UK in 1992 it sold 8,000 copies in just 10 days.
Roger Wilco (1189) added Project-X (DOS) on Oct 17, 2002
Other platforms contributed by Roger Wilco (1189)