Radix: Beyond the Void

aka: Radix: Into The Void
Moby ID: 932

DOS screenshots

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Title screen
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Difficulty select
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Mission briefing
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Player stats
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Going down a watery tunnel.
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Colliding with the walls naturally causes damage.
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Entering a space station.
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Mission objectives
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Watch your back!
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The layout of this room is a reference to the first level in the shareware episode of Doom.
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Some of the levels were redesigned or even replaced between v1.0 and v1.1 of the game. Here's the starting area of Episode 1 Mission 1 in v1.0.
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And this is the start of Episode 1 Mission 1 in v1.1. Also notice that the crosshair is now green unless an enemy is targeted.
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The start of Episode 1 Mission 2 (v1.0).
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In v1.1, Episode 1 Mission 2 is completely different.
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The save/load game menu displays snapshots of the game screen for each saved game.
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Sneaking up at alien robotic guards.
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The Theta-2 colony entrance (v1.0). This area is much closer to the level start in v1.1.
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End-level tally screen.
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During mission briefings, you are not only provided with a complete map of the level, but also with descriptions of enemies and weapons, and other useful hints.
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Construction machinery that was left in the colony (v1.0).
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An underground cave full of robots (v1.0).
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In-game help screen (v1.1).
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Simplified HUD view (v1.1).
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Chase plane view with minimized HUD (v1.1).
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Main menu (shareware version).
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Episode selection screen. Only the first episode is available in the shareware version of the game.
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The Plasma Spreader fires projectiles that can bounce off walls, able to hit multiple enemies at a great distance - or even around the corners.
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The automap works like in any other FPS game, providing a schematic representation of all explored areas within a level. Secret doors can sometimes be spotted on the automap as well.
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