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User Reviews

Yikes! You scared the meaning out of my gameplay!.. Unicorn Lynx (181409) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars
Sierra opens the door of controversy Katakis | ă‚«ă‚żă‚­ă‚ą (43094) 4 Stars4 Stars4 Stars4 Stars4 Stars
The stereotype of an interactive movie - much more movie than interactive. Mumm-Ra (410) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
Bad game, interesting interactive b-horror movie tomimt (372) 2.83 Stars2.83 Stars2.83 Stars2.83 Stars2.83 Stars
A horror game or a horrible game? Icarus Lytton (23) 1.33 Stars1.33 Stars1.33 Stars1.33 Stars1.33 Stars
Quite horrible, really. Tomer Gabel (4634) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.0
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (46 votes) 3.4

Critic Reviews

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Coming Soon Magazine (Oct 31, 1995)
With Phantasmagoria, Sierra On-Line made a decisive step into adult games. Until now, the extensive line of products from Sierra On-Line included titles such as the famous King's Quest and Space Quest series which had no restrictions for the audience. It was only two years ago with Gabriel Knight that Sierra On-Line tried an incursion into adult games that met an enormous success. The game, based on the vodoo superstition, has been a revelation and proved there was an audience ready for this kind of adventure games. That's the reason why Phantasmagoria and the soon to be released, Gabriel Knight II: The Beast Within have been developed with multi-million dollars budget. The traditional animations used for so many years became obsolete and were replaced by full-motion videos with the same actors and special effects that you can watch in the film industry.
PC Joker (Sep, 1995)
Aber selbst die etwas unglückliche Schlußkonstruktion kann nichts mehr daran ändern, daß Sierra mit diesem Titel ein so großer Wurf geglückt ist, daß man bei Lucas Ans seine liebe Mühe mit der Aufholjagd haben wird. Story und handwerkliche Ausführung sind einfach überzeugend, nur mit den inhaltlich zwar immer gerechtfertigten, aber dennoch arg schaurigen Schockeffekten muß man halt leben (und danach noch schlafen) können. Selbst wenn Phantasmagoria also ein paar Staatsanwälten und Jugendschutzbeamten schlaflose Nächte bereiten wird - wie hätten wir einem derart aufwendig und perfekt gestalteten Spiel den verdienten Hit verweigern können?
Other than that, I would say that PHANTASMAGORIA has a great deal to offer. It's a beautiful program, well worth playing for its look and feel alone. Although it's a bit short, yielding only 20 to 30 hours of play for an average gamer, it can provide richly textured entertainment even to those who can't really appreciate its value as horror. For horror fans, PHANTASMAGORIA is a signal event, one of the most powerful titles ever released in the genre, and easily the most single-mindedly horrific. Like The Theatre du Grand Guignol, it is neither refined nor original – only moving. But blood and thunder has its own appeal.
Gameplay (Benelux) (Oct, 1995)
Met een beginnende speler in gedachten zou ik het voor Gameplay een 8 geven, een gevorderde speler zal het met Gameplay 6 moeten stellen. Zoals je merkt heb ik voor de kwotering dan maar het gemiddelde (onze hoofdredacteur fronst hierbij zijn wenkbrauwen) genomen. Ben je echter een onvoorwaardelijke fan van horror, dan is dit HET spel om te kopen. Let the nightmare begin!
Overall, Phantasmagoria makes for an enjoyable gaming experience, but would likely be more appropriate for novice adventurers, as experienced gamers will find it too easy to complete. I consider myself a fairly weathered adventure gamer, and managed to complete the game in just over 7 hours. There are a LOT of nifty things hidden beneath the surface of this game that can easily be missed if your sole intent is to finish the game. You can have Adrienne pet her cat, get a drink of water, use the facilities, and see some pretty spooky things in mirrors. If you are a 'stop and smell the roses' kind of person, you'll probably love this game. Personally, I think it could have been a little bit longer. The game is restricted for children under 17 years of age and parental guidance is suggested. It offers a password protected censored mode that will eliminate unsuitable scenes, allowing parents to control what their kids can see.
Joystick (French) (Oct, 1995)
C'est beau, plutôt prenant, mais hélas beaucoup trop court et simplet. Pour un joueur confirmé, la résolution de l'aventure est chose faite en deux soirées.
Score (Sep, 1995)
Občas, když se střetnou dvě nekonečné přímky volně procházající vesmírem, stane se zázrak. To, že je Phantasmagoria skvělá hra mi tak trochu připomíná průsečík rovnoběžek, ale budiž…
Wer gemäßigte Schwierigkeitsgrade und den "Interactive Movie"-Einschlag schätzt, kann seinen Spaß an Phantasmagoria haben. Das Spiel ist allerdings nicht für Kinder geeignet und wird nur mit sehr guten Englischkenntnissen zugänglich. Adventure-Veteranen der alten Schule werden über dieses Multimedia-Leichtgewicht hingegen pikiert die Nase rümpfen.
Pelit (Aug, 1995)
Parin läpipeluukerran jälkeen Phantasmagoria tuntuu valtavalta pettymykseltä. Pelin Dos- ja Windows-versiot pyörivät hyvin, mutta itse pelissä ei ole sisältöä. Tarina on heikko ja hahmot mielikuvituksettomia, eikä seikkailuun ole mahtunut sitä itseään: seikkailua. Peli on liian helppo, lyhyt ja sanalla sanoen tylsä. Ilman näyttävää loppua pisteet putoaisivat vielä roimasti, sillä nyt pelistä jää sentään kohtuullinen jälkimaku. Mitä tapahtui, Sierra?
Sí, el juego tiene muchísimas cosas para criticar. Pero al comienzo del artículo dije que este juego no es un juego olvidable, y tengo razón: es una frikada maravillosa. Todos estos puntos flojísimos que ennumeré se traducen a un experimento que salió mal, pero que no deja de ser de lo más curioso y que cualquier aventurero debería probar. Porque es un juego de Sierra, al fin y al cabo, especialmente creado en una época en donde la empresa todavía sabía lo que hacía. Así que, por más que pueda seguir criticándolo, en el fondo es un juego que me atrae (ya lo jugué dos veces, oigan) por algún motivo, y no puedo entonces dejar de recomendarlo.
Quandary (Dec, 1995)
Gore permitting, first time gamers may well find Phantasmagoria to be an excellent introduction to the delights of computer game playing as there is plenty of exploration and very little frustration in the form of difficult problems to overcome. More experienced players, however, will no doubt find it all a bit too easy and even 'frustrating' because of the limited interaction.
GameSpot (May 01, 1996)
Phantasmagoria is Sierra's first attempt at a full-blown, live-action, interactive video adventure, and their ambition far outweighs the results. A four-plus-million-dollar budget and over two years in production do not necessarily translate into high quality gaming.
Just Games Retro (Oct 20, 2006)
But I was incredibly disappointed with the familiar plot, and lack of real story innovation outside of the macabre carnival-kills. The game does a fair job of pacing out its story and holding its cards, but there’s also a lot of building up to nothing. The haunted house/possessed lover line been done before, and better, in previous films and some games. It also makes little use of the interactive medium to bring the horror to a personal level or have you make decisions. Instead, you simply guide the protagonist around and observe the results. It’s an impressive technical achievement, and a decent try at an “interactive movie,” but certainly your avatar on the screen is more scared than you will be.
Okay, here's where you lose any shred of respect you may have for me. Despite everything I've said, I enjoyed playing Phantasmagoria. It was fun in a very base, trashy way. It had an interface that was intuitive and dependable. It's got some of those sturdy video virtues that I always enjoy. I guess I'm so critical of it because I think Sierra and Roberta Williams squandered an opportunity to make a really fine, groundbreaking, and new type of game and instead went for the low road. It's a pity.
Aventura y Cía (Jul 06, 2003)
Phantasmagoria es un juego cuyo interés practicamente se reduce al del coleccionista: fue la aventura de vídeo más vendida nunca, y uno puede tener curiosidad por la razón de tantas ventas - aparte del marketing - y por qué esa cantidad de seguidores que casi lo hacen un juego de culto. Porque por lo demás ofrece un entretenimiento muy cogido por los pelos, con una historia demasiado tópica, unos protagonistas antipáticos, unos puzzles rutinarios, y un concepto equivocado de lo que es dirigir un juego al público adulto.
Retroguiden (Apr 15, 2010)
Phantasmagoria är ett av de där spelen som strimlats av kritiker och älskats av konsumenterna. Skapat av kvinnan bakom King's quest-serien, Roberta Williams, blev det en av de största spelsuccéerna någonsin för Sierra. Roberta själv har i en intervju hävdat att Phantasmagoria är det spel som bäst representerar hennes livsgärning som speldesigner och man kan åtminstone konstatera att det är en teknisk prestation utöver det vanliga. Tyvärr är det som äventyrsspel betraktat ett ganska misslyckat hopkok.

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