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User Reviews

A game of two halves Claire White (2) unrated

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (36 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Adventure (May 01, 2002)
The game story I found to be excellent. The only possible negative is that at some points the game is perhaps overcrowded with characters and it is not easy to keep track of who's who. Other than that, it is a good rendition of the age old struggle between good and evil. The world of the Four Lands is a typical fantasy environment populated by elves, dwarves, trolls and the like and filled with magic. It is usually easy to spot the villains but not in all cases. The story is not always too happy and there are some very moving scenes and surprisingly tough decisions to make. One interesting fact is that nowhere it is mentioned when and where the story takes place, but from certain hints it appears to be this very Earth in distant future.
Joystick (French) (Feb, 1996)
Voilà un jeu très intéressant, sans défaut majeur et surtout extrêmement soigné. Bravo.
PC Joker (Jan, 1996)
Fazit: Shannara ist Computer-Literatur im besten Sinne und damit nicht nur für Kenner der Romanvorlagen ein unbedingt empfehlenswertes Fantasy-Abenteuer!
Zugegebenermaßen bin ich nicht 100%ig unvoreingenommen, denn bereits Death Gate hat mir unheimlich viel Spaß gemacht. Das liegt vielleicht auch daran, daß für manchen zu einem gelungenen Adventure oder Rollenspiel nicht nur tolle Effekte gehören, die alles technisch Machbare und Unmachbare aus dem PC herausholen - nein, auch eine gute Story, für die man sich begeistern kann und die spannend erzählt wird, trägt zur Qualität eines Adventures bei. Und in Sachen atmosphärischer Dichte hat Legend selten enttäuscht. Da kann man auch gnädig über den einen oder anderen Schnitzer hinwegsehen.
Score (Jan, 1996)
Kde herní kvalita sice nedosahuje absolutních výšin, tam v tomto případě vypomáhá vynikající atmosféra, hudba a zcela absolutní grafika, která svou kvalitou s přehledem strká do kapsy všechna poslední dílka Lucas Arts plus nějakou tu Sierku k tomu.
Even though I really enjoyed playing this game on the short term, the longevity of Shannara (unless you're an incredibly bad gamer) won't last for more than a month (or two at the most). I'd recommend it anyway, since it plays a lot like a book, and it it's like a book then maybe I'll regain interest later... Naaa.
Wenn Sie schon den Vorgänger "Death Gate" mochten, oder sich allgemein für anspruchsvolle Fantasy-Kost interessieren, können Sie deshalb beruhigt das Goldsäckel zücken.
Power Play (Mar, 1996)
Im Vergleich zu Legends „Mission Critical“ verfolgt ‘Shannara“ eher wieder die Linie der traditionellen Adventures aus Bob Bates konservativer Company. Obwohl selbst bei Legend die Zeit nicht stehenbleibt, findet dort auch heute noch recht wenig an Animation auf den Screens statt. Doch schließlich bestechen Legends Adventures seit jeher viel eher durch knackige Storys und knifflige Puzzles. Dieser Punkt geht diesmal mit an Terry Brooks, dessen Romanvorlage nicht penibel, aber akkurat umgesetzt wurde. Bei jedem Schritt durch “Shannara“ spürt man die Substanz von Brooks‘ dichter Erzählweise. Das kommt dem Handlungsfluß merklich zugute. Die makellose deutsche Lokalisierung läßt Euch mühelos ins Programm eintauchen. Die Puzzles sind diesmal für Legend-Verhältnisse recht zugänglich ausgefallen, so daß “Shannara“ durchaus auch mutige Einsteiger ansprechen dürfte.
Do you need to be a fan of fantasy fiction to appreciate this game? Not at all, as beneath the surface, Shannara is an altogether human drama, and a quality adventure to boot. The only things preventing me from giving this game my highest endorsement are the sparse use of graphics (even given its release date) and the awkward execution of the combat and timed sequences. You may have difficulty finding a copy these days, unfortunately, but if you get the chance, don't pass it up. If it's sitting on your shelf getting bypassed again and again, time to treat yourself to this little gem from yesteryear.
Legend's Shannara is a game I shouldn't have liked. It's based on a series of fantasy novels that never had the slightest appeal to me--I'm a "hard" science fiction man, myself, and fantasy stuff doesn't normally do it for me. Dragons and elves and trolls and sorcerers ... my eyes just start to roll back in my head. Also, Shannara is from 1995, but with a graphic look and interface reminiscent of much older games. It's positively dowdy, in fact, with verb selection reminiscent of quest games from the DOS era. So why the heck did I enjoy Shannara so much?
GameSpot (May 08, 1996)
Even though the game's linear structure ensures that you'll spend a little while in Frustrationland, the excellent plot, moving character development, and top-notch visuals make for some pretty entertaining gaming. Shannara is an excellent pick for novice users or fans of Mr. Brooks, but experienced players should probably keep looking.
Quandary (Jan, 1996)
Perhaps I am being too harsh. Other players may well disagree with my assessment of the puzzles, and there are many components that make up a good game. Shannara does have wonderful graphics, an involving and absorbing story which I enjoyed, and it even provides a significant moral dilemma, which I enjoyed less -- you will have to play the game if you want to know why. And, despite my feeling a little let down by some aspects of the puzzles, which I am prepared to concede might be partly due to my expectations being too high, I still found it to be an entertaining game and well worth playing.
PC Games (Germany) (Feb, 1996)
Ja was nun - Rollenspiel oder Adventure? Wer die Terry Brooks-Buchreihe wirklich gelesen hat, wird wohl am ehesten zur Kerngruppe der Hardcore-Rollenspieler zählen und die mickrigen RPG-Elemente in Shannara gerade mal belächeln. Wer hingegen als typischer Adventure-Spieler gelten will, ärgert sich über die Zerpflückung des Stoffes in chronologisch angeordnete Mini-Adventures.
A game for completists and maybe beginners who are scared of real challenges and who can also enjoy cheaply mass-produced fantasy stories without any originality.
Game Revolution (May 06, 2004)
All in all, I'd not suggest this game to the hard core Doom/Quake fan. Nor would I reccomend it to Roleplayers or Action fans. And if you loved games like Full Throttle or Space Quest, this isn't for you. It is, however, a good game for fans of the novel who have lots of patience and for younger/beginner graphic adventure fans. My suggestion to the rest of you is to pass this one up! You're not missing much!
High Score (May, 1996)
En lite annorlunda avslutning hjälper inte. Shannara är oinspirerande och simpelt.
I've heard that game designers are wondering how they can get more women playing games; if they keep presenting us with garbage like this, it isn't going to happen any time soon. Far too many products these have exclusively male heroes doing this, that, and the other; woman are either nonexistent or mere adjuncts, at best. (...) In any case, if you can get by that point, and also endure the silly combat, SHANNARA overall is an average adventure game, suitable more to the casual or novice gamer, and Shannara fans. Veteran adventurers are likely to whip through this one with little trouble.