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An interesting, lavish experiment that's a little too linear Colin Rowsell (45) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.5
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 4.5
Story / Presentation The main creative ideas in the game and how well they're executed
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Text / Vocal Parser How sophisticated the text/vocal parser is, how appropriate its responses are, etc.. 3.9
Overall User Score (5 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
What's missing from the program, however, is any real inventive interaction with computer-controlled characters. You can try kissing Mrs Hudson, with vaguely amusing results, but there's nothing along the lines of, say, the intelligent droids in Stationfall or the party guests in Suspect. This, combined with a map that will appeal more to the Yanks than to those of us who've seen most of it before, weakens the game and fails to compensate for the strong and undeniably intriguing puzzles.
Sherlock is enjoyable, its initial ease encourages you to play on, and as puzzles are solved and time ticks by, a certain necessity to crack the case is instilled. The on-screen hints are tempting to use when a seemingly insurmountable problem is encountered, but true adventurers should find them easy enough to resist. I shall return to olde London towne in the guise of Watson during my own time, this, to me as a reviewer, is the sign of a good adventure.
Fazit: Ein „rundes“ Infocom-Adventure, das gewohnte Qualität bietet.
Power Play (Feb, 1988)
Sehr stilvoll, dieses Sherlock. Vor allem für jemanden, der die Geschichten gelesen hat (sehr empfehlenswert übrigens), ist dieses Adventure wegen der vielen Details ein Muß. Auch für alle Hobby-Detektive Ist Sherlock ein interessantes Spiel: Die Story ist knifflig, die Rätsel knackig und die Atmosphäre äußerst britisch. Das Englisch ist auch einem Anfänger noch zumutbar, allerdings ist ein Wörterbuch empfehlenswert. Auch auf der technischen Seite ist das Spiel prima programmiert. Man braucht sich also keine Sorgen zu machen, ob man vom Computer verstanden wird. Trotzdem blieb bei mir das große Jubeln aus. Sherlock ist mit Sicherheit ein gutes und solides Abenteuerspiel, aber es fehlt die ganz große Klasse wie bei den Magnetic Scrolls-Adventures oder manchen anderen Infocom-Titeln. Trotz allem schlägt es aber immer noch vieles, was sich an Abenteuerspielen auf dem Markt tummelt.
Happy Computer (Apr, 1988)
»Sherlock« ist ein weiteres Text-Adventure von Infocom. Es hat einen exzellenten Parser, eine clevere Handlung und viele logische Rätsel. Die Atmosphäre reicht nicht ganz an Spitzentitel wie »Stationfall« oder »Guild of Thieves« von Magnetic Scrolls heran. Wer aber gerne in Holmes-Manier Rätsel löst, wird an »Sherlock« Spaß haben.
SPAG (Mar 02, 1995)
Having read all the Conan Doyle Holmes stories, I found Sherlock a positive delight to play. Both Doyle's writing style, and the atmosphere of 19th century London are approximated extremely well. Unlike Infocom's earlier mysteries which took place in one house, Sherlock's action takes you all over London. Numerous little bits of Holmesian minutiae flesh out the game. The humour is appropriately wry without resorting to the usual Infocom style of silliness that would not work nearly as well here as in other games.
Sherlock: The Riddle of the Crown Jewels is not the typical interactive fiction mystery title such as Deadline, Witness, or Suspect. In this game, timing is everything. Making the right move at the right time is the key. To succeed in this game, it is necessary to follow closely the suspects’ trails. If you arrive too late, the game goes on but the solution departs. While it is clear from the very beginning of the game that the culprit is Professor Moriarty, this rendition of Sir Arthur Conan Doyle’s work differs significantly from its novel counterpart—there is now a deadline in reaching your goals, and the delivery now resembles more of a treasure hunt than a mystery.