Star Trek: Deep Space Nine - Harbinger Reviews (DOS)
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User Reviews
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Our Users Say
Category | Description | User Score |
---|---|---|
Acting | The quality of the voice or video acting. | 4.0 |
Gameplay | How well the game mechanics work and the game plays. | 3.3 |
Graphics | The visual quality of the game | 3.3 |
Personal Slant | A personal rating of the game, regardless of other attributes | 3.2 |
Sound / Music | The quality of the sound effects and/or music composition | 3.3 |
Story / Presentation | The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. | 3.4 |
Overall User Score (10 votes) | 3.4 |
Critic Reviews
MobyRanks are listed below. You can read here for more information about MobyRank.90
PC Player (Brazil) (Jul, 1996)
Se vocĂȘ gosta de ficção cientĂfica, provavelmente sabe que, nos Ășltimos anos, a Deep Space Nine (DS9) tem enfrentado uma corte marcial intergalĂĄtica. Com a queda de popularidade, o cancelamento de contratos de brinquedos e as comparaçÔes com o adorado Star Trek: The Next Generation, seus criadores vĂȘm lutando para agradar aos fĂŁs, ao mesmo tempo em que tentam conquistar uma audiĂȘncia maior.
85
Coming Soon Magazine (Jun 14, 1996)
In a move that shocked the computer industry to no end, another Star Trek game has been released. Developed by Stormfront and published by Viacom NewMedia, "Star Trek Deep Space 9 Harbinger" recently hit the shelves.
80
PC Multimedia & Entertainment (May 20, 1996)
This game breaks new ground in its market. I hope to see continued development in the interface to eventually allow TRUE 3D movement during the game. According to Viacom, there is supposed to be a Voyager installment in this series of ST games, and I look forward to see the improved interface design that could make these games truly 'immersive'. The sound effects in Harbinger are superb and really don't get that much better. Trekkers area VERY picky bunch of people and can find EVERY discrepancy there is to be found. Soundwise, there are none to find here! Actually, the graphics are equally as accurate and deserve mention here as well. Other than the lack of a 'true' 3D field of movement, the graphics in Harbinger are tops. It was a totally awesome feeling to explore the station and move about as though I was actually there.
80
Computer Games Magazine (1996)
Complaints aside, this is a well-done graphic adventure that will appeal especially to novice adventurers and Trek fans. Many adventure games make you follow a very specific path but fail to inform you precisely what it is you're supposed to be doing. Harbinger avoids this problem, and does a good job of making you feel like you're on board Deep Space Nine. And you can't ask for much more than that... except a fully functional holo-suite, of course.
80
PC Player (Germany) (Apr, 1996)
Von der grausamen Grafik vorgewarnt machte ich mich beim Test von Harbinger auf einiges gefaĂt und wurde vielleicht gerade deswegen angenehm ĂŒberrascht. Das wichtigste bei einem Star-Trek-Spiel, die Handlung, haben die Programmierer nĂ€mlich sauber hinbekommen. Die einzelnen Plot-Elemente sind stimmig und die Auflösung logisch. In den Dialogen denkt man nie "Das hĂ€tte der echte Sisko jetzt aber anders gemacht".
80
Quandary (Jun, 1996)
On installation I sat with great trepidation to see if this game would live up to it's Star Trek predecessors. It did. After an impressive simulation of the opening introduction of it's TV namesake it was straight into a puzzle, thus setting the scene for the next week or so of many happy, albeit frustrating, hours of mind boggling gameplay.
79
Pelit (May, 1996)
Harbinger on horjuva alku Viacomin Trek-pelisarjalle, mutta lÀhitulevaisuudessa vaanii Jonathan Frakesin ohjaama Star Trek: Klingon (mukana klingonin kielen opetusohjelma) ja Star Trek: Voyager, jossa huononpuoleinen sarja joutuu kuulemma itsensÀ Looking Glassin kÀsittelyyn.
73
PC Joker (Apr, 1996)
Unter dem Strich bleibt also ein durchaus gefĂ€lliges Abenteuer fĂŒr Trekkies. Allerdings eines, dessen diverse Kinderkrankheiten den Sprung ĂŒber die von âA Final Unityâ recht hoch gelegte MeĂlatte zu vereiteln wissen.
71
Gameplay (Benelux) (Jun, 1996)
Kirk mag dan wel dood zijn, Star Trek is dit bijlange nog niet. Engage!
71
PC Games (Germany) (Apr, 1996)
Deep Space Nine: Harbinger macht klar deutlich, daĂ Viacom New Media ganz einfach nicht die Erfahrung einer alteingesessenen Spielefirma wie Interplay oder Spectrum Holobyte hat. Deep Space Nine zeigt gute AnsĂ€tze, insbesondere die Story ist gelungen. Es sind die programmiertechnischen Feinheiten, die den SpielfluĂ hemmen. Harbinger wirkt mehr wie ein Multimediaprodukt im Stil des âStar Trek Interactive Technical Manualâ. Bei diesem Programm sind die durch Einzelbildzugriff entstehenden Wartezeiten jedoch verzeihlich. In einem Spiel muĂ es aber einfach flĂŒssiger zugehen. Von den bisher erschienenen Star Trek-Spielen ist Harbinger eindeutig das schwĂ€chste. Wer geduldig ist und ĂŒber einige technische Ungereimtheiten hinwegsehen kann, kann sich Harbinger getrost anschaffen.
69
PC Action (Germany) (Apr, 1996)
Sie sind bei Deep Space Nine nicht vom Fernseher wegzubewegen, selbst wenn im Nachbarhaus die AbriĂbirne einschlĂ€gt? Dann dĂŒrften Sie bei DSN: Harbinger jenseits des
Wurmloches gut aufgehoben sein. FĂŒr den interaktiven Zapper entfaltet sich Mausklick fĂŒr Mausklick eine dichte AtmosphĂ€re und eine spannende, teils pointenreiche Handlung. FĂŒr Nicht-Fans der Serie oder gar Puzzle-Freunde ist das Spiel allerdings wenig aufregend: Man klickt sich halt so durch. FĂŒr AdrenalinstöĂe sorgen allenfalls die Steuerungsprobleme und die teils chaotische Locationarchitektur,
deren Gewirr an Kameraperspektiven sich auch die beste intergalaktische SpĂŒrnase verirren kann.
60
Computer and Video Games (CVG) (Jun, 1996)
The graphics and sound are pretty good, but the main grumble is that when it comes to selecting what to say to people, the choices are only approximations of what will come out, and this can occasionally lead to saying the wrong thing. It's not going to have anywhere near the same sort of appeal to non-fans, but is still a jolly good example of its type.
60
High Score (Aug, 1996)
DS9 Àr ett ganska kompetent Àventyr, men har inget extra som gör det vÀrt att lÀggasina surt förvÀrvade pengar pÄ.
58
Power Play (Apr, 1996)
Ich habe mehr erwartet: Schade, daĂ wir auf DS9 nicht mehr erkunden können. Stattdessen pendeln wir im Auftrag von Sisko & Co. Zwischen wenigen Orten, verlaufen uns stĂ€ndig, lösen zuwenig RĂ€tsel und langweilen uns wĂ€hrend der Dialoge. Wer starrt schon gerne minutenlang auf einen unbewegten Bildschirm â da wandern auch die Gedanken des gröĂten Trekkies in ferne Galaxien mit richtigen Abenteuern. AuĂerdem geht es mir in der zweiten HĂ€lfte nicht âtrekkigâ genug zu. Das Geschehen in der auĂerirdischen Fabrik könnte in jeder anderen SciFi-Serie auftauchen. SpaĂ macht die spannende Geschichte, aber auĂer âWie gehtâs denn ausâ-Neugier gibt es keine gröĂere Motivation. Wem StarTrek egal ist, der findet bessere Sci-Fi-Adventures wie etwa âThe Digâ. Trekkies zĂ€hlen zu der SpielspaĂwertung (je nach DS9-Begeisterung) noch 5-15 Prozent.
50
Online Gaming Review (OGR) (Apr 03, 1996)
Being a fan of the television show, I was a little disappointed in Star Trek - Deep Space Nine: Harbinger. Although the story is a good one, and the voices from the television show make you feel like you are part of a Deep Space Nine episode, several factors prevent it from being a recommended game. The adventure game sequences are just too devoid of things to do. In fact, a lot of your time will be spent moving back and forth from the Deep Space Nine command center to some of the farthest parts of the station. The characters, while rendered nicely in SVGA, are like motionless statues that you poke into life when you talk to them. The action sequences, as mentioned before, are pretty forgettable. Put this all together and you have a game only the most die-hard of Deep Space Nine fans would enjoy.
50
Computer Gaming World (CGW) (Aug, 1996)
It's a shame the arcade sequences are so poor and ubiquitous, because otherwise HARBINGER is an enjoyable game. There's actually a really good story lying under the constant barrage of mouse-hand reflex tests and linear adventure quest.
49
GameSpot (May 01, 1996)
Some pluses: this photorealistic game keeps you awake with some pretty tricky arcade sequences; you don't have to wait long before somebody sticks a phaser in your hand; and time spent at Quark's bar has certain rewardingly illicit undertones. As a logical extension of the show, Harbinger hits the nail on the head: it's low-key, very pretty, and ultimately kinda boring.
40
Bravo Screenfun (Aug, 1998)
Leider sind die RĂ€tsel- und Baller-Einlagen so trĂ€ge spielbar, daĂ es nur dem echten Fan nicht die Laune verdirbt. Wer sich nicht fĂŒrs âStar Trekâ-Universum interessiert, der sollte die Finger von diesem Programm lassen.
40
Adventure Classic Gaming (Jul 12, 1999)
Star Trek: Deep Space Nine Harbinger is an uninspiring attempt to bring the experience of the television hit series Star Trek: Deep Space Nine onto the computer screen. Its poor production and gameplay make playing this title at most a mediocre gaming experience. Unless you are a diehard Star Trek fanatic, this game may simply turn into a laughable Star Trek experience.
33
Entertainment Weekly (May 03, 1996)
Star Trek: Deep Space Nine â Harbinger looks and sounds good â the detailed graphics are sharply rendered, and the actual cast of DS9 recorded the animated characters' voices â but the game itself is lifeless. As a Tirrion envoy, you must solve a murder on the station and battle an alien threat. The role-playing mystery is uninspired, the puzzles stale, and the shoot-'em-up arcade segments just plain silly.