This game was an internal challenge at Electronic Arts. Could they do a fun game in 14 weeks (to show at CES)? Rick Tiberi, Scott Cronce, Connie Braat, Cynthia Hamilton and Paul Grace built the game in a headlong race to the finish line. They got it done, and in spite of tepid sales (not enough time to market it), it made a good profit.
The game's copy protection was actually in Russian! You had to look at the Russian term that was on the screen, find it in the manual, find what it meant in English (the manual had translations), and enter the English term on the screen.