Sword of Aragon Reviews (DOS)
|Shames all too many modern games||Jacques Guy (55)|
|Don't call yourself a strategy gamer if you've never played this game!||Indra was here (20892)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||2.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (9 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
ACE (Advanced Computer Entertainment) (Oct, 1989)
Sword of Aragon attempts to cover every aspect being a fantasy world ruler, from leading your troops into battle to maintaining a stable economy. It rather over-reaches itself, resulting in a game which will keep strategy obsessives engrossed but will prove too involved for many people.
Computer Gaming World (CGW) (Oct, 1990)
A medieval sword-and-sorcery simulation, this game yields a high playability factor, although its graphics and user interface are only marginal.
Dragon (Jan, 1990)
We hope we haven't misjudged Sword of Aragon. There are many exciting moments, but the overall slowness of the game and the inability to avoid battles leave too much of your success to chance. Sword of Aragon is certainly a worthwhile offering from SSI, but it just doesn't equal the quality of its other recent releases.
ASM (Aktueller Software Markt) (Oct, 1989)
Strategiefreunde, die in Spielen dieses Genres Spaß finden, sei sehr zu diesem Spiel von SSI angeraten. SWORD OF ARAGON kombiniert jedenfalls viele Elemente geschickt zu einem in sich geschlossenen Spiel. Ein „Probespielchen“ sollte allemal drin sein!
Computer Gaming World (CGW) (Nov, 1989)
SSI has really developed a winning system in Sword of Aragon By merely changing the unit types from, say, cavalry to armor, and broadening the economic sectors to include different types of manufacturing and trade, they could come up with a game based on more modern warfare. Or by changing the geography, they could aptly simulate the War of the Roses. The possibilities are really endless. The economic/military system in Sword is challenging and ultimately rewarding. There's still nothing like spending a winter quartered in a newly conquered city, running the world as you see fit. Ah, the Divine Right of Kings!