🕹️ New release: Lunar Lander Beyond

Twilight: 2000

aka: TW2000, Twilight: 2000 - Role-Playing in the Aftermath of World War III
Moby ID: 2476

DOS version

Great character development/creation, ambitious design but a weak gameplay interface makes for a study in dichotomy.

The Good
My favorite part of this game was "rolling-up" characters and trying all sorts of different backgrounds to create my team. The options during character creation was staggering. You could send them to school, the military, or pretty much any profession. You could choose skills and make many "life decisions" until, at a random point, the war would begin (which is when the actual game begins). Sometimes my characters would go through almost their entire careers before the war would start and they would be like 48 years old. They would have a ton of skills and special knowledge, but their physical stats would decrease. Sometimes the war would start right after one of my character's boot camp and they would be young and stupid.

The fact that you could control tanks and other vehicles was pretty damn cool. While the game had set missions, you were pretty free to explore the huge maps/cities. The graphics during the vehicle mode was 3D (flight-simish) and looked awesome for 1991.

The turn-based "on foot" fighting system was pretty fun. You could really deck out your party with some serious hardware.

The Bad
The interface while controlling your party during the "on foot mode" was sometimes super aggravating. You didn't have a good overhead map feature. I remember just running all over for what seems like forever just trying to find my jeep. The isometric view was very unforgiving. It didn't scroll, so you could be standing 10 feet from something (like your damn jeep!) and not see it and would have to walk to the edge of the screen before the next "area" would appear.

The Bottom Line
It's a pretty cool game that has a lot there, and if you have the patience, you may truly enjoy it. Unique RPG/Tactical Shooter/Tank sim.

by gilgamex (120) on April 11, 2002

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