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Ugh! (DOS)

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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.
Written by  :  Kevin Olson (8)
Written on  :  Jul 12, 2000
Platform  :  DOS
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Summary

Proof you don't need high production values to make a great game!

The Good

The simplicity! You fly (what could be called) an elevator around, you pick up passengers and you drop them off as quickly as possible. There is not really that much more to it, and there doesn't need to be. No need for 3D graphics, no poly count, no detachable body parts, no spurting blood. No epic storyline, no plot twists, no horribly acted speech, no conversational trees. Normally, these would mean a rather bad game. But not in this case.

The Bad

I used to play this game so much, that for two nights straight that's all I could dream of. Just me playing this game. The dreams dragged on forever. I had to stop playing, and I was so upset. But the dreams never came back.

The Bottom Line

I think I'm going to brave bad dreams again. It's worth it.