Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


The sequel to Ultima featured several improvements over the original, such as larger town maps, and the concept of traveling through time gates into different eras on Earth. Other than that the gameplay is pretty much the same as in Ultima I, with your single character roaming the land fighting monsters and looking for key items.

In the original Ultima a hero from a certain third rate blue planet orbiting an insignificant yellow sun came to the world of Sosaria and slew the evil wizard Mondain before he could fulfill his dreams of universal domination. Thus peace was brought to Sosaria, and the hero hailed as a champion of the people of all time.

Unfortunately, Mondain happened to have a young apprentice/lover named Minax who is understandably upset over his death. Using her considerable powers, Minax travels through time and space to the hero's homeworld of Earth and instigates a nuclear war, thus serving the dual purpose of working out her frustration as well as erasing the hero from history. Of course, as the hero, this works out rather badly for you, and so with the help of Lord British you must travel through time and somehow find Minax and prevent the events which culminate in the destruction of Earth.


Ultima II: The Revenge of the Enchantress... DOS Space travel is much simpler than in Ultima I, as you don't have to worry about station docking or space battles. Don't run out of fuel, though. (CGA with RGB monitor)
Ultima II: The Revenge of the Enchantress... DOS Example of exploration. (CGA with composite monitor)
Ultima II: The Revenge of the Enchantress... DOS Example of exploration. (CGA with RGB monitor)
Ultima II: The Revenge of the Enchantress... DOS The title screen. (CGA with RGB monitor)

Promo Images

Ultima II: The Revenge of the Enchantress... Magazine Advertisement

Alternate Titles

  • "Ultima 2" -- Informal name
  • "ウルティマ2 女魔法使いの復讐" -- Japanese spelling

Part of the Following Groups

User Reviews

Has trouble keeping the player motivated Daniel Saner (3237) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars
More like Time Bandit fanfiction than Ultima Terry Callahan (63) 2 Stars2 Stars2 Stars2 Stars2 Stars
(Don't) Sing That Ole Blue Tassel Blues (Never Again) General Error (4364) 2 Stars2 Stars2 Stars2 Stars2 Stars
Bigger but ultimately a worse game than the previous Ultima, and probably the lowest point of the series. Pix (1221) 2.25 Stars2.25 Stars2.25 Stars2.25 Stars2.25 Stars
A piece of Ultima history... literally. Jeff Sinasac (407) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars
To Be Honest...This Isn't My Favorite Ultima Game rs2000 (15) 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars

Critic Reviews

PC Magazine Aug 21, 1984 15.5 out of 18 86
Retro Archives May 18, 2019 10 out of 20 50
Joker Verlag präsentiert: Sonderheft 1992 42 out of 100 42
Retro Archives May 18, 2019 6 out of 20 30


Topic # Posts Last Post
Screenshots: Double and I'm not sure if this should be like this 2 Rwolf (16077)
Nov 05, 2017
Resolution? 4 Edwin Drost (1718)
Feb 09, 2017
Ultima 2: hotel raising stats 1 And Wan (1)
Jan 19, 2017



While designing the game Richard Garriott went to see the movie Time Bandits repeatedly just to copy down the map seen in the film and incorporate it into his game. He eventually decided that the map didn't actually make much sense but still wanted to include a cloth map with every copy of the game. Every publisher in the industry turned him down because of the cost, except Sierra.

DOS version

Little known is the fact that the IBM PC port is supposed to be played on an IBM CGA with a *composite* color monitor (EGA/VGA cards only emulate the display of an RGB monitor). Using that configuration, the pink-striped water becomes blue, the pink-speckled street tiles become red, and the cyan trees become green (see DOS screenshots).


There exist a freeware EGA graphics patch, which adds some colors to replace that original CGA graphics.


  • The weapon needed to defeat the villain(ess) in the game is a sword called Enilno. Spelled backward, it becomes Online. Sierra Online was the game's publisher.
  • Richard Garriot in general and the various Ultima development teams in particular have something of a reputation for hiding various inserted oddness into the series. For example, in the map of the solar system in this game Earth is at coordinates (6,6,6). Make of that what you will.

Release history

In its original release this game was published by Sierra Online. For one reason or another, this didn't work out, and Richard Garriot left and published Exodus: Ultima III under his own outfit. It was never re-released by Origin as a single game. They had trouble getting the publishing rights back from Sierra, and it wasn't until Electronic Arts published the Ultima Collection almost 15 years later that the game was commonly available for purchase again.

Unofficial Port for the Apple IIGS

    Rebecca Heineman and Brutal Deluxe Software were working in 2011 on an unofficial port for the Apple IIGS port of Ultima II, whose code was based on the one that was used to create Ultima I in 1994. Unfortunately, this version was for 50% completed before being cancelled due to the fact that she could only sell about 500 copies at the time and the steep licensing fees from current copyright holders Electronic Arts. If the port would have been completed, it would have been released on two disks.

    Information also contributed by Eisentel, NewRisingSun, Pix, Terry Callahan and Ye Olde Infocomme Shoppe

    Related Web Sites

    Alan Chan (3618) added Ultima II: The Revenge of the Enchantress... (DOS) on Feb 21, 2000
    Other platforms contributed by Terok Nor (27814), Unicorn Lynx (181679), Jeanne (76455) and eWarrior (4876)