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Urthwurm DOS Title screen


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Urthwurms move differently from earthworms; rather than burrowing through dirt, they seek existing tunnels and are stopped dead in their tracks if they run into an obstacle head-on. But as invertebrates, their simple central nervous system makes them difficult to control, and the player's urthwurm's movements are directed with a single button that adjusts their trajectory through 10 levels of endlessly side-scrolling horizontal tunnel, carelessly littered with blocks strewn across its course. When the button is depressed, the wurm gets a buzz and adjusts its course to counter its downward motion and start heading up; when the button is released, gravity resumes its normal pull -- maintaining a constant course is hence very tricky and the player is much more likely to leave a trail looking something like a sine wave.

In short, this game is a re-make of the Palm classic SFCave.


Urthwurm DOS Mission Impossible mode, a purple wurm and harder levels
Urthwurm DOS And they're off!
Urthwurm DOS The worm's natural tendency to droop, left unchecked
Urthwurm DOS Ready... steady...

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Pseudo_Intellectual (62119) added Urthwurm (DOS) on Dec 14, 2007