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Description

While flying three members of the same family, your planes crash-lands in an area where it soon becomes clear that time has stood still - dinosaurs still roam the area, and the humans are primitive and carnivorous. Your task is to guide them to safety through the complex isometrically viewed world (using the same basic game engine as Denton Designs' Great Escape license).

Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as sea monsters, precarious mountainous ledges and dilapidated bridges. Objects including weapons and first aid kits can be collected. Each character has his own distinct behaviors - one becomes hungry easily, while another is only really competent while his fiancé survives. Although the ultimate aim is to save all four characters, you can continue while at least one is alive.

Screenshots

Where Time Stood Still DOS Title screen and select controls
Where Time Stood Still DOS At the top of the mountain.
Where Time Stood Still DOS Inventory screen.
Where Time Stood Still DOS One of the game menus

Promo Images

Where Time Stood Still Screenshot
Where Time Stood Still Screenshot
Where Time Stood Still Screenshot
Where Time Stood Still Screenshot

Alternate Titles

  • "Tibet" -- Working Title
  • "Land That Time Forgot" -- ZX Spectrum announcement title

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Trivia

Cancelled ports

John Heap worked on ports for ZX Spectrum (48 KB) and Amstrad CPC, but both were ultimately cancelled.

Related Web Sites

Kabushi (209311) added Where Time Stood Still (DOS) on Dec 22, 2004
Other platforms contributed by Foxhack (23940), Martin Smith (66801) and Terok Nor (26665)