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Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.


Whizz DOS Title screen
Whizz DOS An end of level bonus
Whizz DOS Whizzing around to try to defeat this snake.
Whizz DOS Can you sneak by on this path?

Promo Images

Whizz Magazine Advertisement

Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

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User Reviews

There are no reviews for this game.

Critic Reviews

PC Joker Mar, 1995 72 out of 100 72
Score Mar, 1995 60 out of 100 60
PC Games (Germany) Apr, 1995 54 out of 100 54
Play Time Apr, 1995 54 out of 100 54
PC Player (Germany) Jul, 1995 48 out of 100 48


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Amiga version

Aside from the standalone retail version, Whizz was also available as a part of the Amiga Magic bundle. However the latter version was easier and was made controllable via both the keyboard and the joystick.
Scaryfun (17977) added Whizz (DOS) on Jun 09, 2006
Other platforms contributed by Kabushi (256460) and Martin Smith (74958)