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User Reviews

Another one of those BAD merchandising games. Roedie (5247) 0.75 Stars0.75 Stars0.75 Stars0.75 Stars0.75 Stars
I strongly suggest you play this title for yourself before you pass judgement. J9 (2) unrated
One of the WORST licensed games I've ever seen in my entire life (and I thought there was worse...) Satoshi Kunsai (2074) 1 Stars1 Stars1 Stars1 Stars1 Stars
Bill Shatner is a marketing machine, he'd sell his soul for a buck sultan12 (6) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.1
Graphics The visual quality of the game 2.1
Personal Slant A personal rating of the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 1.9
Overall User Score (47 votes) 2.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Tekwar is one of the more immersive and polished looking, sounding, and feeling games on the market today. If you like DOOM, Hexen, or any other such game, it's is a MUST HAVE!
Power Unlimited (Jan, 1996)
Een realistische 3D schieter met intelligente tegenstanders, veel onschuldige slachtoffers en William Shatner als je werkgever. Wat wil een mens nog meer?
High Score (Apr, 1996)
Tekwar är stort, annorlunda och svårt. Det är en rejäl utmaning som alla actionspelare med muskeldatorer borde testa.
Joystick (French) (Jan, 1996)
Un bon soft qui vaut le coup d'oeil pour sa réalisation, mais qui ne dispose pas du rythme qui aurait pu le rendre excellent.
PC Gamer (Feb, 1996)
Sharp, living game world with moving vehicles and innocent civilians. Unsophisticated combat, inaccurate manual, tedious searches, and flat special effects. It's a fun game to play on a high-end machine at least for a little while but it's no Doom-killer.
Tekwar is one of the more immersive and polished looking, sounding, and feeling games on the market today. If you like DOOM, Hexen, or any other such game, Tekwar is a must have!
Power Play (Dec, 1995)
Was an Aufwand in der Tek War-3D-Welt steckt, läßt sich nur erahnen. Ist es bei fiktiven Welten wie Fantasy-Dungons recht einfach, mich von deren Echtheit zu überzeugen — ich war ja noch nie einem —, so muß bei “realistischen“ Orten vor allem auf Details geachtet werden. Und die stimmen! Nur: So schön das alles anzuschauen ist. so unklug wurde es spieltechnisch gemacht. Statt wie in anderen Programmen geschickt durch die Level gelenkt zu werden, habt Ihr in Tek War von Beginn an Zugang zu allen Örtlichkeiten. Will heißen: Wer Pech hat, findet den Endgegner nie, andere stolpern - bereits nach 30 Minuten über ihn. Schade, daß wenig von den Originalromanen übrigblieb — eine richtige Flugtaxe mit Roboterfahrer hätte mir besser gefallen als die U-Bahn. Trotzdem können Tek-War-Fans und Grafikfetischisten mit ordentlich MHz unter der Rechnerhaube zugreifen, alle anderen sollten probespielen.
Shatner, bleib bei Deinem Raumschiff: Captain Kirk hat sich mit dieser mäßigen Umsetzung seiner eigentlich guten Romane keinen Gefallen getan. Dabei ließ sich Capstone noch einiges einfallen, um Tekwar von anderen 3D-Actionspielen abzuheben.
Entertainment Weekly (Nov 03, 1995)
Unfortunately, those addictive qualities don't carry over into the real-life electronic product. TekWar is essentially a spiffed-up clone of Doom, with the requisite stomach-churning 3-D-rendered views and assortment of nasty weapons. You go through sections of the city, dodging bullets and other hazards while searching out your quarry. While the game boasts some interesting features (such as multiple-player capability and hookups for real 3-D display), the visceral fight-or-flight experience doesn't match such similar PC or Mac titles as Doom II, Descent, the Star Wars-inspired Dark Forces, and Marathon. Still, Shatner, who reads you the riot act if you fail your assigned mission, displays an enthusiasm for the work that sets TekWar apart from CD-ROMs with more or less indifferent celeb participants.
Score (Nov, 1995)
Trapná kopie Dooma, která zdaleka není tak zábavná a nápaditá jako minulý projekt Capstounů Witchaven.
GameSpot (May 28, 1996)
TEKWAR has an interesting story line and is certainly a nice anti-aggravation device, but it fails to accomplish anything else.
TEKWAR tries to be something new, and with a bit more effort and probably a lot more money, it could have been in the same league as SYSTEM SHOCK. But the reality is that this game is just another first-person shooter and not, by any stretch of the imagination, “The most advanced game ever made.” Game players who never get tired of this sort of thing will probably like it, (although I suspect the body-count of “non-combatants” will get rather high, once gamers hear the high-pitched panic noises they make when shot) and of you live for DOOM-clones, or just like to fantasize about William Shatner being condescending to you, then this could be your bag. Alas, even network capability doesn't drag this retread into the world of relevancy for me, and after spending more hours playing it than I should have, I came away feeling only one thing: Tek-Bored.
Shooterplanet (Jul 05, 2007)
William Shatner war scheinbar nicht für das Qualitätsmanagement während der Produktion von TekWar zuständig. Sonst hätte er bemerkt, dass sein Lesestoff zu allergröbsten Spieleschrott verwandelt wurde. TekWar ist mit Sicherheit eines der schlechtesten auf der Build-Engine basierenden Spiele und besitzt heutzutage keinerlei Existenzberechtigung mehr. Nicht mal für Sammler interessant.
Just Games Retro (Aug 28, 2014)
Unfortunately, there either wasn’t enough time, or not enough skill, to pull off TekWar’s best ideas. It’s a playable mess, with levels that remind me of the most amateurish Duke 3D user maps. Buildings are often empty and hardly worth exploring except for powerups. There’s some early Build showcases, like moving vehicles, catwalks over levels, and seamless indoor/outdoor transitions, but endlessly reused textures and unfinished, meandering levels ultimately just waste your time. The shooting feels hollow, and even Shatner’s involvement is limited to a handful of FMV sequences with the game’s logo as the background. Check out CyberMage or Strife for much better contemporary implementations of a living city.