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Wing Commander Academy

aka: Wing Commander Academy: The Custom Mission Simulator
Moby ID: 42

DOS version

Great idea, flawed realization.

The Good
As Trixter mentioned in his review, this game allows a player to design his own Wing Commander missions. A dream come true for me, since I had designed a Wing Commander board game complete with campaign play and mission generators and wanted see how it would revert back to computer simulation.

The Bad
Bottom line, it couldn't. I don't mind the lack of multi-player support - I think one of the great things about a computer is that it lets you play alone when your friends are unavailable. But what I hated was the following: you couldn't design the limitless missions they promised. You could set up dogfights between just about any set of fighters you wanted, and could make attacks against certain, limited Kilrathi capital ships. But what about escort missions? Or defending your own capitals? The only "ship" supplied for you to defend is a Terran Space Station. I believe the full range of ships was left out to prevent the player from being able to design complete campaigns, and thus negating the need to buy future Wing Commander products.

The Bottom Line
If you want to design Wing Commander missions, this game CAN do that. But it can't do it well, or with the versatility that one might expect.

by Jeff Sinasac (391) on May 27, 2000

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