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XS Reviews (DOS)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.4
Graphics The quality of the art, or the quality/speed of the drawing routines 2.6
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (8 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The graphics are among the best of the genre and the dark corridors and shadows help make the game seem even more real. The introduction and cut scenes are limited but witty and humorously clever. The sound is extremely intense and has a genuine combat roar. Players can hear distant gun shots and screams to warn them of impending danger around the next corner, and the sounds echo and raise in volume as the action gets closer. The easy mode includes an overhead radar to keep track of the opponents while the game provides a warning indicator, in all modes, of approaching competitors. With the rich and detailed graphics, enhanced controls and blasting sounds, Xs is gaming to the excess and is sure to be the next in the chain of shooter evolution.
Spillet indeholder en mængde lækre detaljer, men samtidig er det langt fra så gennemført som Quake. Er du stor fan af genren, bør du storme ned og anskaffe dig XS. For to måneder siden ville jeg muligvis have været henrykt, men nu er Quake her. Dårlig timing - kom igen, SCi!
PC Games (Germany) (Feb, 1997)
Man kann sich des Eindrucks nicht erwehren, daß die große Zeit der 3D- Action-Spiele nun endgültig vorbei ist. Den meisten Entwicklern fällt nichts wahrhaft Neues mehr ein, und so macht sich auch bei XS schnell die große Langeweile breit. Immerhin sorgt das Programm im Netzwerk mit Freunden eine Zeitlang für gute Unterhaltung. Es gibt einfach schon zu viele Games dieser Art.
Wenngleich es sich um das x-te 3D-Actionspiel handelt, hat XS zumindest eine akzeptale Präsentation und Technik zu bieten.
High Score (Jan, 1997)
Varken grafik eller ljud firar några direkta truimfer i XS, men det annorlunda upplägget och atmosfären gör det till ett angenämt avbrott från vanliga 3D-action-spel.
PC Joker (Feb, 1997)
Nein, XS hat dem inzwischen weitgehend ausgelutschten Spielkonzept der 3D-Ballerdungeons nichts Neues hinzuzufügen. Eher im Gegenteil: Die Grafik wirkt geradezu museal; lediglich die (ebenfalls etwas groben) Videos wissen vorübergehend zu gefallen. Wer sich also nicht wirklich in einem Netzwerk tummelt, sollte hier den Finger vom Abzug lassen.
GameSpot (Feb 18, 1997)
GT Interactive is a company known for publishing great action titles: id's first-person shooters Quake and Doom, 3D Realms' Duke Nukem, and their latest successful publishing effort, SCi's SWIV 3D. But that kind of stellar line-up is almost impossible to maintain. GT Interactive inevitably had to disappoint hard-core action gamers, and that particular disappointment manifests itself in the form of another SCi title, XS.
XS is really just one of those games you pick up and play for a level when you need to kill some time, since there isn�t that much to do in it and the graphics engine is extremely out of date. It certainly doesn�t offer anything in the way of compelling atmosphere or gameplay. It's not terrible, just terribly shallow and out-classed, given the current state of first-person shooters.
DOS: Computer Gaming World: bad abstract

So, the foundation upon which SCI's XS is built – a multiplayer-like game that doesn't require other players – is inviting. The game has a series of 20 deathmatches with computer opponents who behave more like humans like drones. There isn't a better action-game AI currently on the table. But that's one of the game's few assets, and design limitations quickly outweigh this one advantage.
Power Play (Feb, 1997)
Erst kürzlich zeigte die „Interactive Verkaufskurve“ mit dem flotten Klassikerremake „SWIV-3D“ nach oben, mit „XS“ fallen SCIs Aktien wieder in den Wertungskeller: Technisch durch den pixeligen VGA-Modus hoffnungslos veraltet, mit gewöhnungsbedürftiger und ungenauer Steuerung sowie ziemlich häßlichen und langweiligen Levels. Da reißen auch die überdurchschnittlich kleveren Computergegner nicht mehr viel raus.
Gamezilla (Aug 17, 2000)
XS from GT Interactive is, in my estimation, another Doom clone (not even that good) with a couple of twists -- in other words, a half-hearted attempt to score some bucks from those die-hard gamers who get sucked into the glitz on the cover. I mean, if you gotta have every first-person shooter out there then you may as well collect this gem also, but if you are looking for an awesome first-person experience, stick with Duke.