Zork II: The Wizard of Frobozz Reviews (DOS)
Our Users Say
|Personal Slant||A personal rating of the game, regardless of other attributes||3.6|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.8|
|Text / Vocal Parser||How sophisticated the text/vocal parser is for games that use text or voice as input.||3.8|
|Overall User Score (37 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Adventure Classic Gaming (May 25, 1998)
Zork II: The Wizard of Frobozz continues the story from Zork I: The Great Underground Empire. Each game in the Zork trilogy is completely independent of each other, so you do not have to play the original game first in order to try this one. As with the previous title, this sequel is a pure text game—one which all true adventure gamers should play at least once.
SPAG (Dec 13, 1997)
In summary, the appeal of playing Zork II lies less in the puzzles than in the game environment, and this installment is best enjoyed at a measured pace, with time to read room descriptions and visualize the scene. Notable for the way it changes the feel of the series, Zork II, despite its flaws, points to Infocom's developing skills.