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||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Text / Vocal Parser
||How sophisticated the text/vocal parser is, how appropriate its responses are, etc..
|Overall User Score (36 votes)
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Zork II: The Wizard of Frobozz continues the story from Zork I: The Great Underground Empire. Each game in the Zork trilogy is completely independent of each other, so you do not have to play the original game first in order to try this one. As with the previous title, this sequel is a pure text game—one which all true adventure gamers should play at least once.
In summary, the appeal of playing Zork II lies less in the puzzles
than in the game environment, and this installment is best enjoyed at
a measured pace, with time to read room descriptions and visualize the
scene. Notable for the way it changes the feel of the series, Zork II,
despite its flaws, points to Infocom's developing skills.