Our Users Say
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Text / Vocal Parser
||How sophisticated the text/vocal parser is, how appropriate its responses are, etc..
|Overall User Score (66 votes)
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The last (alphabetical) member of Techtite's List of Top 50 Multimedia Classics, is also the best. This was the game to put adventure gaming on the map. While some of the puzzle strength was in finding out what --if anything-- the text parser would allow you to type in as a command, the story was inspired and thought-provoking.
Zork I: The Great Underground Empire (or Zork: The Great Underground Empire) is the original Zork game that starts it all. Back in the era of interactive fiction, everybody is writing games that try to compare to it but most fail miserably. Since then, this game has risen to become the poster child of text adventure.
Strictly speaking, Zork I wasn't the very first adventure game, I think Colossal Cave preceded it and maybe a couple of others did too, but, to the best of my knowledge, it was the first commercial success. It certainly played a huge role in spawning all the games we enjoy today and, even after 10 years or more, it is still a very good game and will guarantee you hours and hours of fun and frustration.
Der Feinschliff zwischen Puzzle-Frust und Adventure-Lust war derart ausgetüftelt, daß Infocom auf eine treue Fangemeinde zählen konnte. Der Parser, sonst ein nörgeliges Zwei-Wort-System, ließ selbst komplexe Eingaben ohne große Murren zu - das und ein Wortschatz von bis zu 300 Begriffen galt damals als kleine Sensation.
Playing Zork I now is indeed worthwhile, both to see how far IF has
come and to appreciate its origins, despite the annoyances. It is a
credit to its design that it remains an enjoyable game, well worth its