Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery...
Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.
Infocom's famous 69,105 number is referred to in the line "This zoo, with 69,105 cages, is easily the largest in Quendor."
One of the more interesting in-game elements of Zork Zero is the "Encyclopedia Frobozzica" -- a thorough reference work of almost all things related to the GUE (Great Underground Empire, or the world of Zork). One could literally spend hours looking up entries -- try all the old references from the old Zorks and see what you can learn. A lot even have pictures!
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