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The final game in the trilogy.

Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.

This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest.

Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.

The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.


Double Dragon 3: The Rosetta Stone Commodore 64 Hiruko
Double Dragon 3: The Rosetta Stone ZX Spectrum Main menu
Double Dragon 3: The Rosetta Stone ZX Spectrum Loading screen
Double Dragon 3: The Rosetta Stone Game Boy Mission 5 - Egypt

Promo Images

Double Dragon 3: The Rosetta Stone Magazine Advertisement
Double Dragon 3: The Rosetta Stone Magazine Advertisement Page 7
Double Dragon 3: The Rosetta Stone Magazine Advertisement

Alternate Titles

  • "Double Dragon III: The Rosetta Stone" -- Computer version title
  • "Double Dragon 3: The Arcade Game" -- Game Boy/Genesis title
  • "Double Dragon 3" -- Commodore 64 + Game Boy in-game title

Part of the Following Groups

User Reviews

So bad the dragon's dead Arcade Kayburt (15828)
A decent beat-em-up for fans of the genre or the series DOS Ryu (56)

Critic Reviews

The One for Amiga Games Amiga Dec, 1991 84 out of 100 84
Top Secret DOS Mar, 1993 4 out of 5 80
Play Time Commodore 64 Jul, 1992 59 out of 100 59 Genesis May 07, 2007 5 out of 10 50
Play Time Genesis May, 1993 49 out of 100 49
Power Play Game Boy Nov, 1992 47 out of 100 47
Retro Archives Amiga Dec 05, 2018 8.5 out of 20 42
Retro Archives ZX Spectrum Dec 05, 2018 6 out of 20 30
Mega Fun Genesis Apr, 1993 27 out of 100 27
Retro Archives Amstrad CPC Dec 05, 2018 2 out of 20 10


Topic # Posts Last Post
Trivia says the NES version is a different game. 4 Terok Nor (32358)
Apr 05, 2015


Arcade Version and Development

The original arcade version of the game was not developed by Technos Japan, the developers of the first two arcade games and their Famicom/NES counterparts. Instead, Technos contracted the game to an outside developer called East Technology and produced the game with the western market in mind. As a result, the arcade version of Double Dragon III: The Sacred Stones bears little or no resemblance to the previous games.

In addition to a new graphical style and a world tour-theme, the arcade version features a shopping system where players could purchase power-ups such as extra men (from one of four character types or families), weapons, special techniques, extra energy and speed by inserting additional tokens to the machine. The game version bombed as a result of this feature and when the game was relocalized for the Japanese market, the shopping feature was removed and a player select feature (which was originally planned for the US version) was implemented to the game.

When the time came to develop a Famicom/NES version, Technos Japan decided to work on the game themselves. While the first two NES games took a few liberties with their arcade counterparts, they still retained the same gameplay and appearance as the original versions. The NES version of Double Dragon III: The Sacred Stones on the other hand is almost a completely different game as its arcade counterpart. The NES version is the only version made by Technos Japan.


Found in the program executable: "Greetings to Naja. For support during the troubled times this program also gave me."


The Adlib music in this game was converted to Adlib by the brilliant Adlib masters (and former C64 demogroup) Vibrants.

Information also contributed by Corn Popper and Johnny Undaunted.

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Contributed to by Quapil (5475), Kartanym (12706), firefang9212 (76799), Martin Smith (78737), Macintrash (2633), LepricahnsGold (142483) and Katakis | カタキス (42836)
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