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Burnital Industries is causing an energy crisis on Planet Midway. In a desperate attempt to rectify the situation the mayor reluctantly asks the mad scientist, Dr. Muto, to use his Genitor 9000 machine. However, the machine winds up destroying the majority of Planet Midway. In order to restore the planet, Muto must go out searching for isotopes, Terra, and pieces of the Genitor 9000 that got scattered on the four planets that Burnital Industries owns.

Gameplay involves collecting the aforementioned items. While the isotopes can be found all over, the Terra pieces are collected by completing challenges. and the Genitor pieces are earned by defeating a planet's boss. Each planet also holds seven scrap parts for Muto to find. Collecting the scraps will give Muto a new gadget to use such as rocket boots or an invisibility suit.

While Dr. Muto can jump and zap enemies, he is also able to morph into several different creatures by using his Splizz Gun. Muto can morph into a mouse, spider, gorilla, fish, or a pterodactyl. This is necessary as the creatures have unique abilities such as the mouse being able to fit into tight spaces and the pterodactyl having the ability to fly.


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Promo Images

Dr. Muto Logo
Dr. Muto Logo
Dr. Muto Screenshot
Dr. Muto Screenshot

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Critic Reviews

Game Chronicles PlayStation 2 Jan 21, 2003 9 out of 10 90
games xtreme PlayStation 2 Jun 12, 2003 8.5 out of 10 85
IGN GameCube Jan 15, 2003 8.5 out of 10 85
PGNx Media GameCube Dec 03, 2002 7.5 out of 10 75
PGNx Media PlayStation 2 Dec 03, 2002 7.5 out of 10 75 PlayStation 2 May 12, 2003 70 out of 100 70
64 Power / big.N / N Games GameCube Apr, 2003 68 out of 100 68 GameCube Jul 23, 2003 13 out of 20 65
GameSpot GameCube Nov 22, 2002 6.5 out of 10 65
GameSpy GameCube Dec 10, 2002 56 out of 100 56


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The Dr. Muto costume that can be seen in one of the DVD extras movies was constructed by the Art Director, Steve "Scat" Caterson, and was also used for promotion at E3 2002. The actor in the video is the lead animator, Paul Metcalfe.


In the original internal proof-of-concept demo you start in the Doctor's lab, stop the power reactor from a total meltdown, and learn from AL that your lab mouse escaped during the chaos with the morph machine chip. You then needed to transform into a mouse yourself, travel through the walls of the lab and the colorfully decorated bathroom to retrieve the chip, and then return to the morph machine to power it up and enable the other not-yet-developed morphs. The sense of scale as a tiny mouse was very convincing.

At the time the collectibles consisted of batteries and not isotopes.
Contributed to by sasquatchua (29)
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