3D Space Wars (Dragon 32/64)

3D Space Wars Dragon 32/64 Instructions while the game is loaded


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The first game to star the evil Seiddab, 3D Space Wars gives exactly what the title promises. As soon as you warp into outer space, your cockpit screen is filled with alien spaceships which must be shot down, for you are mankind's last hope, armed with the Earth's only remaining battle spaceship.

Gameplay is arcade-oriented, with few cockpit gauges and displays to keep in mind. The three cockpit instruments are your radar, speed readout and fuel meter. You run out of fuel when you fire your phasors and when you are hit by enemy fire. You can replenish your fuel by docking with the fuel station which comes into view from time to time. Once all Seiddab spacecraft in the area are destroyed, you warp into the next zone.

This was the first commercial game by Steve Turner (Spectrum) and Andrew Braybrook (Dragon).


3D Space Wars Dragon 32/64 Game over
3D Space Wars Dragon 32/64 You warp straight into a Seiddab armada
3D Space Wars Dragon 32/64 You lift off from the base
3D Space Wars Dragon 32/64 Firing at the Seiddab

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Critic Reviews

ASM (Aktueller Software Markt) Sep, 1986 7.5 out of 10 75
Micro 7 Jun, 1984 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67


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3D Space Wars was Steve Turner's first game, and was written without any assembler, since it was in the very early days of the Spectrum. Instead, he had to write it in machine code on paper, convert it manually into hex and enter that as BASIC strings. The graphics were designed in a similar manner. The game was written in six weeks. It was Steve's only 16K Spectrum game. In the early days Steve's business was called ST Software. It had two employees, Steve and Andrew Braybrook. The business later became a limited company with the 'off the shelf' name of Graftgold Ltd.

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Игги Друге (46428) added 3D Space Wars (Dragon 32/64) on Oct 26, 2006
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