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Dragon Age II is a sequel to Dragon Age: Origins.

One of the key events early in the first game was the destruction of the village Lothering by the Darkspawn. However, we weren't told that there was at least one person who survived the onslaught: a human named Hawke. Having become a refugee, Hawke travels to an area known as the Free Marches - more specifically, the city of Kirkwall. Hawke's family shares the fate with many other Ferelden refugees; the authorities of Kirkwall are suspicious of the newcomers, and the path to financial stability is anything but easy. Meanwhile, the appearance of the mysterious race of Qunari heralds more trouble to the inhabitants of Kirkwall, as does the growing tension between the Templars and the mages. Hawke is caught in the middle of these political and social conflicts - what shall be the hero's own path?..

Dragon Age II uses a "framed narrative" format: the story is narrated over a decade later by one of Hawke's companions. Similarly to Alpha Protocol, the narrative is rather flexible; motivations and events vary depending on the player's moral choices during the game. The game also adopts the "wheel-based" dialogue system from Mass Effect games: short responses that reflect different tones and attitudes the player wishes to choose for Hawke. Also similarly to Mass Effect, the main character's race and name cannot be changed; however, everything else (appearance, gender, classes) can be freely customized.

The combat system is quite similar to the one used in the previous Dragon Age game (which, in its turn, dates back to the combat style used in Baldur's Gate), though it has been noticeably sped up. Hawke can only be human, but the player can customize his or her physical appearance and character class (warrior, mage, or rogue). The player controls Hawke and up to three active party members, either "programming" their actions by assigning actions that should be taken under certain conditions (for example, healing a party member if his HP drops below 20%), or issuing commands to each character manually. The ability tree is also similar, the player being able to learn new abilities as the characters level up. Many abilities from the first game return, but some are absent or replaced with new ones. The abilities are divided into various disciplines, which correspond to the fighting style of the character.


Dragon Age II Windows So our heroes decided to take a break from all this questing and visit a... err... erm... ancient establishment of carnal pleasures
Dragon Age II PlayStation 3 Oh I do so love to intrude on the Templar business
Dragon Age II PlayStation 3 It's time to take our relationship to the net level, Merrill
Dragon Age II Windows That's a lot of lava, guys. Wouldn't want to fall down there, now would we?

Promo Images

Dragon Age II Screenshot
Dragon Age II Screenshot
Dragon Age II Screenshot
Dragon Age II Screenshot


Part of the Following Groups

User Reviews

Dragon Effect Windows Oleg Roschin (181731)
An admirable idea with unfortunate execution. PlayStation 3 Lain Crowley (6787)
Not quite the same, but still a good sequel Windows Riamus (8520)
Good sequel and a good game Xbox 360 Pixelspeech (1006)

Critic Reviews

GameTrailers Xbox 360 Mar 08, 2011 9.2 out of 10 92
Game Watcher PlayStation 3 Mar 08, 2011 8.5 out of 10 85
IGN Xbox 360 Mar 08, 2011 8.5 out of 10 85
1UP Xbox 360 Mar 08, 2011 B+ 83
GamesRadar PlayStation 3 Mar 15, 2011 8 out of 10 80
Gamereactor International Windows Mar 11, 2011 8 out of 10 80 Xbox 360 Mar 08, 2011 7 out of 10 70
Worth Playing Xbox 360 Mar 11, 2011 6.5 out of 10 65 Xbox 360 Mar 08, 2011 12 out of 20 60
Edge Xbox 360 Mar 11, 2011 6 out of 10 60


Topic # Posts Last Post
Is this how you're supposed to play it? 11 lilalurl (732)
Mar 27, 2011
Abouth Bethany (spoilers alert!) 4 The Fabulous King (1333)
Mar 20, 2011


Cancelled expansion

An expansion to Dragon Age II, named Exalted March, was planned, but cancelled before announcement. Bioware's reasoning was that other opportunities for the franchises came up, and that there was no room for it because Bioware's team sizes are fixed and all of them were busy with projects.


  • 4Players
    • 2011 – Biggest Disappointment of the Year
  • GameStar/GamePro (Germany)
    • 2011 - #3 PC RPG of the Year (Readers' Vote)
    • 2011 - #3 Console RPG of the Year (Readers' Vote)

Related Web Sites

Contributed to by Oleg Roschin (181731) and Jeanne (76516)