In Dragon Scape, the player takes the role of a young man who gets magically transported into the land Tuvania. The peace has been disturbed by the evil King of Kaos who has to be defeated. The protagonist has to ride a dragon, find 40 artifacts and bring them to the corresponding places. The artifacts can only be dropped at the correct location.
Of course there are enemies which try to stop the player and can be destroyed by using the dragon's fire breath. Besides the artifact collecting, the game plays out as a traditional multi-directional scrolling shooter. There are five levels with eight artifacts each.
Of the Atari ST version of the game, only 2.000 units were sold worldwide. Mungo Amyatt-Leir, managing director of Software Horizons, blamed software pirates for the low sale numbers (source: ACE #25, 1989/10).
Richard Aylim (for the development kit and help), Del [Creative Thought; many hours of Amiga bashing), Jobey [Creative Thought; Winston Graphics], Steve Barrett (his music), Ken Jarvis (his many hours on Dragonscape), Wormy [the sound fx and speech], Ivan [the sound fx and speech], Scamp [the sound fx and speech], Douglas Hare (for hastling me on Winston)