User Reviews

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Our Users Say

Platform Votes Score
Amiga 7 3.0
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 6 3.2
FM Towns Awaiting 5 votes...
NES 5 3.6
PC-98 Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 18 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Dragonlance saga continues in digital form with a top-class action/RPG, the emphasis being placed firmly on the action side of things. Dragons Of Flame is an extremely fine piece which offers many months of rewarding and highly enjoyable entertainment.
Again, only slight colour changes and the obvious drop in sound quality distinguish the PC game from the other 16 bit version. Smashing RPG fun 'n' frolics.
Atari STComputer and Video Games (CVG) (Jan, 1990)
The only differences between this and the Amiga version are cosmetic, and even those are negligible. A computer RPG highly deserving of attention.
AmigaCommodore User (Jan, 1990)
Although it's a good game, Dragons of flame lacks a real Dungeons & Dragons feel. A true D&D gem should consist of more roleplaying, characters that develop as the game progresses and multiple scenarios.
ZX SpectrumSinclair User (Jul, 1992)
Hackin', slashin' and baddy bashin' that gets a bit samey after a while but will still keep you going into the wee small hours. [Budget re-release]
AmigaCompute's Amiga Resource (Jun, 1990)
The graphics are wonderful in Dragons of Flame, and the music is very atmospheric. SSI is getting better at making these AD & D products. Before long, the only thing keeping people from using their computers to play AD & D will be the desire to exercise their imagination with the no-sound, no-animation board game.
Atari STST Action (Jan, 1990)
This latest game seems to offer more than its predecessor, Heroes of the Lance. The graphics are well portrayed and the sound adequate for a game of this type. The thing I noticed about Dragons of Flame was the playability. Although the game uses complex menus, they have all been set out in a friendly, easy-to-use manner. Overall, Dragons of Flame is a quality product that will keep AD&D fans happy for quite some time.
As an avid fan of the Dragonlance books both Heroes and this follow up are something of a disappointment to me as both rely far more on joystick waggling than strategy. However those of you with faster reactions and more practice at karate style games will probably find Dragons of Flame a good mix of exploration and combat.
Commodore 64Commodore Format (Jun, 1992)
It's all fairly slow and the land you wander over is massive, but as quests go, this one is worth having a crack at. If I was a mean, bespectacled cheapskate, I'd give Dragons of Flame 70%.
Atari STASM (Aktueller Software Markt) (Dec, 1989)
Alles in allem wirkte DRAGON OF FLAME von SSI einfach faszinierend auf mich. Hammerharte Gegner wie auch Rätsel jeglicher Art dürften ein langes Spielvergnügen mit sich bringen. Zudem gibt‘s auch von technischer Seite her eine Menge zu bestaunen. Zugreifen lohnt sich wirklich.
AmigaAmiga Joker (Jan, 1990)
Wie schon bei den anderen beiden AD & D Actionspielen mangelt es bei Dragons of Flame nicht an der Grafik, die dürfte sogar die beste von allen sein. Auch die Titelmusik und die sparsam verteilten verteilten Effekte sind erträglich, ebenso die Handhabung: man hat das Spiel fast allein mit dem Joystick im Griff! Leider kommt trotz alledem keine rechte Freude auf, weil das Programm ebenso lahm ist wie seine beiden beiden Vorgänger. Spielwitz und echtes Rollenspiel-Feeling verzweifelt gesucht.. Uns bleibt also weiterhin nur zu hoffen, daß irgendwann mal die richtigen AD & D Rollenspiele ihren Weg (vom C64 und PC) auf den Amiga finden werden – an der Zeit wär's ja langsam!
Commodore 64ASM (Aktueller Software Markt) (Oct, 1990)
Das deutsch übersetzte Handbüchlein stellt Eure Charaktere und Monster ausführlich vor und gibt Kampftips. Die Ladezeiten auf dem C-64 sind erfreulich kurz, dafür düdelt der Sound ein wenig kurzatmig vor sich hin. Das Scrolling ist weitgehend ruckfrei. Die Hintergrundgrafik hätte allerdings noch etwas schöner ausfallen können. Eine kurzweilige Hatz für ein paar Abende. Fantasyfreunde sollten vor dem Kauf aber einmal probespielen.
DOSThe Games Machine (UK) (Feb, 1990)
Dragons of Flame is not a bad game, however you already have the odds stacked against you. The strict team formation is an unnecessary additional hardship which is a major flaw in the gameplay.
Commodore 64Commodore Format (Oct, 1990)
Only one character can fight at a time. So at some point during virtually every fight you're going to want to change the lead character. You can do this (and many other things besides) by calling up a menu system which allows you to swap characters around. Cast spells, heal members of the party, save the game and gives you access to a host of other options. DoF, though, lacks the speed of a good arcade adventure and the depth of a roleplaying game. So where does that leave it? Out in the wilderness.
AmigaAmiga Power (May, 1991)
An excellent introduction to the new bread of fantasy RPGs.
43 (Aug, 2014)
So while Dragons of Flame isn’t the worst D&D-based game to show up on the NES, it’s hardly going to ignite your interest in the Dragonlance setting, nor will it compel you to pick up a bunch of oddly shaped dice to play games of make-believe with strangers. I think the best I can hope for with this review is that it might get you to check out “The Substitute 3: Winner Takes All.” Treat Williams was a treasure in that one.
Atari STPower Play (Feb, 1990)
So eine Enttäuschung: Dragons of Flame kann zwar mit besserer Grafik, durchdachterer Benutzerführung, neuen Monstern, einer Super-Story und einem größeren Spielfeld aufwarten als Heros of the Lance, aber leider wurde am Spiel-Design ganz schön gemurkst. Es gibt einfach zu viele Situationen, in denen die Party einfach abgeschlachtet wird, ohne daß man wesentlich auf den Spielverlauf Einfluß nehmen kann.