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User Reviews

A perfect adaptation of one of SNK's last games... that went horribly wrong. Foxhack (26047) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (32 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
neXGam (2002)
Mit Fatal Fury: Mark of the Wolves schuf SNK wohl eines ihrer besten Spiele auf dem NeoGeo und die Dreamcastumsetzung steht dieser in Nichts nach. Über das kleine Soundmanko braucht man sich nicht wirklich aufregen, denn ansonsten lässt die audio-visuelle Präsentation keine Wünsche offen. Die neuen Gameplayelemente fügen sich nahtlos in die Fatal Fury Reihe ein und das Ganze mit neuen Charakteren und eigenständigen Stages. Einziger Minuspunkt den man anmerken könnte, wäre der dass es "nur" 12 (+2 Bosse) Charaktere gibt, aber zum Trost spielen sich diese auch sehr unterschiedlich. Playmore hat übrigens 2002 eine preiswerte "Best-Buy" Version herausgebracht und somit alle Türen zu einer Weltweiten Garou-Hysterie geöffnet.
91 (Apr 25, 2005)
Dreamcast posee un catálogo de juegos de lucha 2D envidiable, Fatal Fury: Mark of the Wolves es probablemente el mejor, eso lo dice todo
Planet Dreamcast (Dec 05, 2001)
It’s got everything you could want: nice graphics, spot on control, solid play mechanics, and it’s loads of fun to play. It’s nice to have a fighting game that requires some real strategy. It’s a welcome change from the current trend of button masher fighting games that Capcom’s “Vs.” series has spawned. If you’re looking for a fun new game to play on your Dreamcast, you need not look further than Fatal Fury: Mark of the Wolves.
IGN (Dec 11, 2001)
It's ironic that one of the last Dreamcast games happens to be from SNK, a company that recently announced it would be going out of the video game business. Two companies that have been favored by hardcore enthusiasts everywhere, drastically changing - in SNK's case, disappearing - with the times. Some may comment that this is definitely a sign that hardcore gaming is dead while others, the greater majority, welcome this "changing of the guard"... the shift of old-school traditional games to this brave new world of 3D visuals and "mainstream" gaming. Whatever the case may be, those who still cling to their 2D ways, still remember the first time they saw Terry Bogard pull of his Power Geyser, and still trying to find some life to breath into the last Sega console, Fatal Fury: Mark Of The Wolves should not be passed up.
90 (Mar 06, 2008)
Dopo quanto è stato detto sembra superfluo ribadire la bellezza di questo capolavoro, l’ultimo della SNK originaria , cosa questa che dona al titolo quel valore aggiunto di carattere nostalgico che va ad aggiungersi ai suoi già innumerevoli meriti. Nessun amante dei picchiaduro ad incontri, o più semplicemente del Neo-Geo nel suo complesso, dovrebbe per alcun motivo lasciarsi sfuggire questo gioco semplicemente perfetto in ogni suo aspetto.
GameSpot (Nov 05, 2001)
Mark of the Wolves for the Dreamcast could be described as a doubly nostalgic game--it's a port of one of SNK's last great NeoGeo games and is the last console port that SNK ever did. It's also one of the last great games for the Sega Dreamcast console, since the console itself will be discontinued soon. Considering all the newfangled 3D games that feature advanced graphical technology, it might not seem surprising that 2D games like this seem rarer and rarer these days. But if you own a Dreamcast and have any interest at all in 2D fighting games, you owe it to yourself to pick up a copy of Mark of the Wolves.
Consoles Plus (Nov, 2001)
Le jeu est sympa donc, avec un système original un peu à la Power Stone. Mais graphiquement, on en est lassé, et puis ce mois-ci il y a Capcom Vs SNK 2, en import, et là, y a pas photo !
Imperium Gier (Aug 16, 2000)
Konwersja na Dreamcasta nic nie straciła z wersji automatowej, a nawet zyskała. Od samego początku mamy dostępne dwie dodatkowe postacie sub-bossa i bossa Garou. Doszły dodatkowe tryby rozgrywki (Survival i trening) oraz wspaniała galeria, w której możemy zobaczy prześliczne ilustracje wszystkich postaci, ich zakończenia oraz cała masę dodatkowych grafik. Oczywiście większość z nich nie jest dostępna od początku i należy je odkryć samemu, ale naprawdę warto. Muszę przyznać, że już dawno się tak dobrze nie bawiłem. Ta gra ma w sobie iskierkę, która nie pozwala się oderwać od monitora. Konwersja jest wręcz idealna i jeśli lubisz nawalanki 2D, to po prostu musisz zobaczyć ten tytuł.
Game Shark (Jan 19, 2002)
It's rather sad to see an SNK game released after the imminent demise, but with various rumors flying that they may be resurfacing, perhaps this is just a teaser of a new beginning for one of the only companies that really stayed dedicated to its fans. Even now, they've left their Mark on the Dreamcast with a great fighter.
Defunct Games (Apr 03, 2004)
Mark of the Wolves is good, and highly recommended, just be aware what you're getting yourself into before you blame me for being disappointed. It's not the best of the new technology, but then, it was never trying to be, and at least succeeds at that!
The Video Game Critic (Aug 24, 2002)
No question about it, this is some solid 2D fighting action, even if it does look old. There's also plenty of humor and some impressive artwork you can open up. I just wish the game didn't constantly ask if I want to save.
58 (Oct 24, 2002)
Sin embargo el problema real de este juego, no es el de que se trate de una conversión que ni en broma llega al nivel del arcade o que de la sensación de ser una conversión realizada a toda prisa, si no más bien que se trata simplemente de una mala conversión sin apenas extras con respecto al arcade (al contrario que en KOF 99 evolution donde realizaron a mi entender la mejor conversión jamás creada por SNK para consola alguna) y con aspectos verdaderamente incomprensibles en el juego, como por ejemplo oír subir y bajar la lente de la consola en la mitad de un combate. cada vez que nuestros personajes hagan algo diferente a saltar o caminar. Es como si la consola tuviese que cargar desde el GD, todos y cada uno de los golpes del juego, haciendo de esta forma el combate lento y, por que no decirlo, peligroso para el lector de la DC.