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User Reviews

The Grand sequel to the 32-bit killer rpg! MasterMegid (902) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Pretty, but annoying. Tom Blackwell (8) 2.33 Stars2.33 Stars2.33 Stars2.33 Stars2.33 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (54 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Aug 31, 2004)
Some might claim Grandia II has a slightly rehashed plot, but I couldn't wait to get home from work every day to play another 6 hours of this superb RPG. If you own a Dreamcast, Grandia II most definitely belongs in your library.
RPGFan (Jan 12, 2001)
In the final analysis, Grandia II is a superb RPG experience that has a very professional air to it, and not just from the voice acting talent. The music and graphics are outstanding as well. My biggest complaints were the short length of the game and the extreme linearity. I beat Grandia II in 36 hours, and by that point I had almost maxxed out all my magic and skills, meaning there wasn't much more to DO in the game. In addition, there is only one secret area, which gives the game little replay value. The game was also very linear and there was almost no room for outside exploration. You can only go forward, and only on the track that you're supposed to, making for a very limiting experience.
RPGFan (Aug 16, 2001)
Unlike the first Grandia, I have virtually no complaints worth mentioning about Grandia II. The game is average in length, lasting anywhere from twenty to forty five hours, depending on if you play the secret areas or how fast you breeze through. I must dock one point for being so easy; the game was terribly easy, much easier than even Final Fantasy VII. This really doesn't detract much, but seasoned veterans will speed through the "tough" battles. The analog control is excellent in responsiveness, and the button mapping was done perfect; finally, the Start button is used for something besides pausing (Menu screen). Overall, Grandia II is truly a treat. Every RPG fan should have this one in their collection, and fans of the original Grandia have even more to be happy about.
RPGFan (Sep 14, 2000)
All in all, I must say that Grandia II is one of the finest traditional RPGs to come out this year. I was quite impressed by how fun they managed to keep the battles while keeping the story and characters interesting enough to keep playing to the end. While the game itself is more linear than its predecessor, the story is well paced and the game is still satisfying to play. Now that 2 of the biggest RPGs this year lived up to the expectations, let's see how Dragon Quest VII will fare...
IGN (Dec 01, 2000)
While it remains a good RPG, there's a good chance that Skies of Arcadia and Grandia II could be the only two "classic" RPGs on the Dreamcast, and I wanted at least one of them to be as close to perfect as possible. Instead, I'll have to lump the good with the bad, and hope time will fade both into fond, rose-colored memories.
Video Games (Jan, 2001)
Alles in allem ein nicht unbedingt innovatives Sequel, das aber durch die tollen Münz-Systeme und natürlich das liebevolle Charakter-Design schnell fesselt. Fans des Vorgängers werden sowieso nicht enttäuscht.
90 (Dec 12, 2001)
Grandia 2 es mejor RPG que he jugado y uno de los mejores juegos de Dreamcast en todos los aspectos. La pregunta es: ¿podra Skies of Arcadia superarlo?. De lo que no hay duda es de que lo tiene dificil.
90 (Sep 20, 2009)
Wenn mich auch das Ende enttäuschte, was bei einem langen Rollenspiel besonders schwer wiegt, muss ich doch sagen, dass Grandia 2 eines der besten Spiele ist, die ich ich je gespielt habe. Das fängt schon bei den wunderschönen Grafiken und musikalischen Symphonien an und fasziniert zudem dank zwiespältiger Charaktere und fantasievoller Spielwelt samt verschiedenster Kreaturen. Insgesamt ist der Spielverlauf vielleicht zu linear geraten und für Profis viel zu leicht ausgefallen, doch das Kampfsystem in Verbindung mit dem Aufleveln der Charaktere ist einfach göttlich und lässt eigentlich alles Negative in die Bedeutungslosigkeit versinken. Ich erinnere mich noch gut daran, wie ich mich immer wieder mit strahlendem Gesicht an die Konsole setzte, um Spielspaß in seiner (fast) reinsten Form zu genießen. Das muss wirklich jeder DC-Spieler mal erlebt haben!
90 (Mar 04, 2001)
Grandia II gehört definitiv zu den Highlights der Dreamcast-Spiele. Sogar in die Riege der besten Konsolen-RPGs hat es dieses Spiel unserer Meinung nach geschafft! Grund hierfür sind neben der wunderschönen Grafik vor allem das geniale Kampfsystem sowie die Charaktere, die hervorragend in die Story verstrickt werden. Alles, was dem Spiel eine noch höhere Wertung verwehrt, sind die fehlende Übersetzung und die leider viel zu kurze Spieldauer von etwa 40 Stunden. Da die Kämpfe auch für Einsteiger sehr gut zu meistern sind, werden sich Profis gelegentlich ein wenig unterfordert fühlen - was allerdings keine Einbußen im Spielspaß macht, denn wer sieht seine Helden schon gerne sterben? Kurz gesagt: Grandia II ist jedem zu empfehlen, der auch nur die geringste Lust an einem Rollenspiel auf der Dreamcast hat.
Gamezilla (Feb 06, 2001)
Do you like RPGs? Get this game. Even with the recent Dreamcast news, I would be tempted to buy a system just to play the first A-list RPG on the next generation consoles. Intriguing plot, flowing storyline, nasty bad guys, and a reluctant hero in a cool 3D world all add up to a top-notch experience. The game is rated T (Teen 13+), so pretty much anyone can play and enjoy this game. Consider this another jewel in the crown of quality Dreamcast titles.
För mig kom det som lite av en överraskning, men Grandia II är faktiskt ett av de bästa rollspelen som jag någonsin har spelat. Bara en sådan sak som att man ser fienderna hela tiden på skärmen och därför själv bestämmer när man ska slåss och när man ska hålla sig undan från strider gör spelandet friare än vanligt. Sedan gillar jag också att man ungefär som i ett plattformsspel kan rotera kameran och på så vis hela tiden utforska miljöerna ur nya perspektiv. Och eftersom karaktärsdesignen dessutom känns ordentligt genomtänkt har jag svårt att komma på en enda anledning till varför man inte ska skaffa det här spelet. I mitt tycke är Grandia II ett perfekt exempel på vilka storslagna äventyr genren har att erbjuda om man bara har lite tålamod.
GamersMark (Oct 22, 2001)
A marvelous game and a great addition to the Dreamcast stepping stone library and a must have for those looking for a decent RPG, Theres been a dry out in the Dreamcast RPG genre, Grandia II Definitely presents itself as a answer to all your genre cravings and needs.
Meristation (Mar 22, 2001)
El resultado da lugar a un juego que se tardará muchísimo tiempo en ver igual de calidad en la 128 bit de Sega. Una obra maestra imprescindible para todo usuario de Dreamcast y amante del RPG en particular. Lo tiene todo: belleza, durabilidad, jugabilidad, banda sonora increíble...un serio candidato a mejor RPG jamás creado.
Legendra (Jan 10, 2002)
Un deuxième épisode qui fait honneur à son ainé, en apportant un style légèrement différent. Si certains l'apprécieront moins, il n'en reste pas moins un RPG à faire, grâce à un système de combat sans faille et un scénario intéressant de part les sujets abordés avec brio. Un hit, tout simplement.
Defunct Games (Jan 14, 2006)
Some may have a problem with Grandia II's lack of "modernness" or lack of pedantic customization of characters found in uber-heavy RPG's usually played in messy basements or on PC's (Morrowind this is not). Some may have a problem with it's general plot, which as I've stated before, is a tad generic. Some may have a problem with it just because it's a sequel to a really awesome game, and people have trouble dealing with that.But overall, I, personally, find it to be one of the most intriguing traditional RPG's I've ever played, it's definitely something you should have in your collection!
RPGFan (Mar 23, 2001)
Well, what should I say again: the game was quite a surprise for me, since it offers solid gameplay and great audiovisuals in combination with an appealing story. Game Arts has surely done a great job with it, if you are looking for a Dreamcast RPG this game should be your top choice.
Power Unlimited (Mar, 2001)
Grandia II is een RPG van klasse die elke adventure fan in zijn Dreamcast moet hebben zitten. Alleen voor de diehards vermoedelijk iets te eenvoudig.
Planet Dreamcast (Dec 15, 2000)
While Grandia 2 succeeds in sustaining the quality of the original, it does little other than give an amazing facelift to the game that was first introduced on the Saturn. However, that's enough to warrant a purchase for most RPG fans; let's just hope the inevitable sequel shows a bit more innovation.
85 (Feb 22, 2001)
Grandia 2 porte un nouveau regard sur le monde du jeu de rôle, décidément très à l'aise sur Dreamcast. Le titre de Game Arts, aussi beau que passionnant à jouer, se destine malheureusement à un public restreint, car la version finale restera intégralement en anglais.
The Next Level (USA) (Jan 04, 2001)
While one can argue as to the elements of Grandia 2 being of lesser depth, characterization, and entertaining value than Skies of Arcadia, it should be noted that both are impressive in their own right. For a few weeks, as I am sure many industry colleagues and gaming circles alike, I held a series of discussions as to why I felt Grandia 2 was such an enjoyable title. Even with its linear direction and slight saturation of melodramatic proportions, Grandia 2 remains uncontested for the most innovative battle system on the Dreamcast to date. Add to that, a solid blend of customized features, an array of impressive visuals, first-rate translation, and a talented cast of voice acting - it becomes clear that the future radiates brightly for Dreamcast owners, especially with Phantasy Star Online just around the corner for the gamers to indulge when it hits stateside.
Give credit where it's due, because this game accomplishes the feat of rehashing a lot of its predecessor's material without retreading overmuch. What you get is a game that offers familiar mechanics and not-so-familiar characters and situations, giving us a medley of well-worn and less utilized concepts. Though it offers an experience with a slightly different tone from its predecessor, there's no mistaking that both of them are just two sides of the same, fantastic coin.
Mega Fun (Sep, 2000)
Ach ja, der Platz, um einem Titel wie Grandia II zu huldigen. ist leider sehr begrenzt. Das Spiel ist für alle Sega-Fans ein Traum! Coole Grafik und sauberes, durchdachtes Handling paaren sich mit einer wunderschönen Geschichte, Leider bleibt diese allen Spielern, die japanisch nicht beherrschen, mehr als verborgen. Dementsprechend werte ich aus deutscher Spielersicht. Also, bevor wieder Tausende von Meckertanten aufschreien, die Wertung bezieht sich auf japanische Import-Version, die man als Europäer nicht versteht, und daher sehr viel von der Hintergrundgeschichte verloren geht.
As for the plot, the Dark One is returning and you, the cynical and bitter outcast, must overcome your anger for the world and take him down. If you just got excited about this story, you need to put down your Game Informer and play through about three RPGs until you start noticing a pattern. I wouldn't call Grandia a contender for RPG of the year, but it's certainly a worthy addition to any gamer's collection and a must for RPG fans.
Gamekult (Jan 23, 2001)
Chez Game Arts, on sait faire des RPG, et apparemment, on aime le prouver. Grandia II rate de peu la perfection mais comblera tout de même tous les fans du premier épisode ainsi que la plupart des amateurs de jeux de rôles à influence manga. Un titre à posséder sans hésiter.
80 (UK) (Feb 20, 2001)
At the moment, Grandia II is the best RPG available on the Dreamcast in Europe, and we strongly recommend you play it. Yet for all its strengths, we can't shake the conviction that the fact that every quality lies behind a twisted, yet predictable storyline will make the game inaccessible to most RPG-heads. Grandia II is an incredibly tough game to call - we hope it prospers enough for Game Arts to see their way through to a sequel, but if it flops in the West, it will be obvious why.
GameSpot (Sep 22, 2000)
In the end, some will say Grandia II is a dumbed down experience with a less than moving storyline. While it is true that the sequel is a more linear and easier affair, there's still much to enjoy. The game's battle system is engaging and full of strategy, the characters are quirky and interact well with one another, and there are quite a few plot twists to break up the tedium of a quest that will eventually bring you face to face with the second coming of Valmar. Along the way, you'll watch as Ryudo comes of age, transforming from a brash thief into a honorable warrior of peace, only to watch in horror as Valmar's return is heralded by someone close to his own heart. Game Arts has put together a solid RPG with Grandia II, even if it isn't as deep or difficult as the original.
Gamezone (Germany) (Apr 27, 2001)
Grandia 2 ein wunderschönes Rollenspiel, im klassischen Japan-Stil. Ein sehr gutes Kampfsystem und eine packende Story garantieren viele Stunden Spielspass. Wer sich nicht am japanischen Anime-Stil stört und ein komplexes Rollenspiel sucht, sollte sofort zugreifen!
No matter how you cut it, GameArts’ sophomore release will leave a disgusting taste in your mouth. Steering away from the youth-gone-wild theme, the story is supposedly more controversial and adult oriented. Well, you could have fooled me. All I see are a bunch of stupid kids trying to save the world again in another completely unoriginal story that appears to be penned by an 8-year-old. The actual gameplay is decent, and for the second time running, the combat is invigorating and inventive – often surprising you with its depth. Even so, the story is complete rubbish, and there’s no reason to play a game for 20-plus-hours if you don’t enjoy the quest.