Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Kao the Kangaroo Reviews (Dreamcast)

Everyone
ESRB Rating
Genre
Perspective
Gameplay
57
Critic Score
100 point score based on reviews from various critics.
...
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
2.6
Overall User Score (6 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
All in all, Kao surprised us. A few goofy enemies and dumb boss level fights serve as the game's only potholes...which are, of course, very easily hopped over.
75
Jeuxvideo.com (Dec 26, 2000)
Au final, Kao réalise une bonne performance dans un secteur où il n'est pas évident d'innover. Sans être révolutionnaire, ce soft s'avère très sympathique et plein de fraîcheur. Il fera certainement le bonheur des jeunes joueurs alors que les grands resteront plus difficiles à persuader. Kao est donc un titre que l'on peut mettre entre toutes les mains même si la durée de vie qu'il propose risque de laisser sur leur faim les experts de la catégorie.
71
GameSpot (Feb 27, 2001)
KAO The Kangaroo represents Titus' attempt to break into the 3D action-platform genre. KAO has been kidnapped from his native Australia, and it's up to you to help him punch, hop, and snowboard his way home. Despite a plethora of design and gameplay issues, it's hard not to enjoy the cute and varied experience contained within the game's 30 areas.
70
For a first offering in the platform-jumping genre, Titus has put together a solid title that promises good things for the future of the franchise. Kao the Kangaroo is, for all intents and purposes, an interactive cartoon, and children will quickly gravitate to the magic combination of a lovable protagonist, lively backgrounds and easy-to-understand controls. Unfortunately, this game won’t hold the same appeal for adults, who will pierce the hero’s huggability to discover a mediocre platform jumper underneath. Fortunately, the excellent sound work and interesting mix of fully three-dimensional platform jumping along with stages that require quick reflexes should provide enough entertainment to make this title a solid buy for parents. Hardcore gamers looking for another Banjo Tooie or Sonic Adventure, however, will be sorely disappointed with this offering, and would be well advised to rent it and put it through its paces before rushing to the stores.
70
If this were a PlayStation game, I’d probably tell you to spend your money elsewhere. However, given recent developments, this might be one of the last decent games of this type to be released for the Dreamcast, save Sonic Adventure 2. Besides, you could count the number of decent DC platform games on one hand and still have enough left over to pick your nose.
62
IGN (Feb 13, 2001)
As delightful as our cartoony kangaroo is, Kao The Kangaroo just wasn't exciting enough for me mainly because I've played this type of game so many times already. If the gameplay was solid, then perhaps I could look past that, but with awkward controls and an unfinished feel, Kao The Kangaroo tries to leap just past the standard but falls short of making the jump to the next platform.
60
HappyPuppy (Mar 07, 2001)
While not a total waste of time, KAO the Kangaroo certainly isn't a Dreamcast tour de force. Anyone that has ever played a platform game will find it inherently derivative and therefore overwhelmingly personality deficient. Other than genre collectors and folks picketing irresistible titles like Rayman 2 and Sonic Adventure, it's hard to understand to whom the product will appeal. Nevertheless, if you've gotta catch 'em all, work fast. Nine out of ten experts agree, this kangaroo should be hopping his way into bargain bin obscurity, posthaste.
52
Video Games (Jan 03, 2001)
Eines gleich vorweg: Die Ansätze sind gut. Vor allem die Idee, dass ihr Checkpoints selbst in den Leveln setzen könnt, gefällt mir - auch, wenn man dieses Feature eigentlich immer verwenden sollte, sobald man ein Checkpoint-Item findet, oder sich sonst unglaublich ärgert, wenn man es schlicht und einfach mal vergisst. Auch fein versteckte Bonus-Stages und das manchmal bedingt frei begehbare Areal machen kurzfristig Laune. Doch all dies rettet Kao nicht vor dem Abstieg in eine der unteren Klassen. Wie schon im Haupttext angesprochen, sind es vor allem die Kameraführung und die oft unfairen Feinde, die schnell für Frust sorgen. Der Dreamcast hat wahrlich Besseres verdient.
50
Not a bad platformer here, but it's a little too hard for a younger player – who this game is best suited for – and a little too boring for an older player. The create-your-own checkpoints is a great idea, but I doubt this game will be remembered as much of anything when you look back at the Dreamcast. If you absolutely, positively must play every platformer out there, Kao isn’t a bad two-day rental, but I certainly wouldn’t buy it.
16
Game Revolution (Feb 01, 2001)
Like the hundreds of shallow, empty side-scrollers that came out back in the NES days, Kao is just another pothole in the video game road. The game is obscenely generic, wildly frustrating and simply not worth the time. Kids will throw tantrums and adults will pull out their hair. I fear Kao is headed straight for the video game character wasteland, populated by such notables as Aero the Acrobat, Bubsy and Michael Jackson. Perhaps time will pave this over and allow us to get back to our otherwise happy lives...or maybe Mario and Sonic will steal Kao's lunch money and pants. Beats the Krappo out of me.
0
The Video Game Critic (Sep 12, 2005)
Inexplicably, the controls don't adjust to compensate for the new angle, which is just confusing as hell. In addition to the unintuitive controls and awful graphics, Kao's clownish music provides the final nails in its cheaply fabricated coffin. Much of the music sounds as if it was generated by a Casio keyboard - it's revolting! I had always wondered why I heard so little about Kao the Kangaroo, but now I understand completely. Garbage like this gives the Dreamcast a bad name.