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Advertising Blurbs

www.nintendo.com – Nintendo 64:
    Hey, good lookin'! Whatcha got cookin'?

    The fourth version of the venerable QBC franchise boasts terrific-looking graphics and plenty of options, but its challenging controls peg it as a Pak for pigskin purists.

    Great Graphics

    Even though development chores for this year's model have been handed off to High-Voltage Software (All-Star Baseball 2001), this year's model is easily the best-looking of this fall's three pigskin Paks. The Illinois codeshop has lavished plenty of labor on realistically shaded models and getting such details as eye black and sock heights just right. The game supports both the Expansion Pak and the standard 4 megabytes of N64 system RAM.

    Plenty o' Modes

    QBC 2001 has five basic modes:

    Exhibition Playoff Season Practice Simulation

    Exhibition mode allows you to hit the field with any current NFL team, AFC and NFC all-stars or any Super Bowl team dating back to the very first, in 1967. That makes for some intriguing scenarios, like squaring off the powerhouse '99 Rams with great offensive teams of the past like the '89 49ers, who flattened the Broncos 55-10 in Super Bowl XXIV.

    Playoff mode confines you to the '99 postseason matchups. As with all of QBC 2001's modes, extensive stats are kept. You can set up a Season to include preseason play, player hot/cold streaks and player development.

    A Historic Sims feature enables you to replay key moments in every Super Bowl dating back to the very first, in 1967. You can also devise your own Custom Sim, selecting from all available teams, score, quarter, time left, ball position, down situation and more.

    In Practice mode, you can take the role of either offensive or defense. Offensive units can practice without defenders.

    Create to Your Heart's Content

    Should all of QBC's options leave you dissatisfied, you can create players, teams, playbooks and profiles of favored formations and pass/run ratios. Be warned, though, that putting together a team could eat up more time than all those Super Bowl pregame shows: After wading through ten options for uniform colors, you have yet to name your team and choose their emblem or even think about a roster.

    Last year's pokey framerate has been speeded up considerably, although replays still look a bit herky-jerky. Mike Patrick's play-by-play is spot-on, while commentator Randy Cross weighs in with well-timed observations. High Voltage's generally fine job with the sound extends to an echoing PA announcer. The Super Bowl sims should have much louder crowds, though.

    Camera Works

    QBC 2001 seems to have enough options (including 128 different offensive plays) to satisfy the most ardent sim fan, but a few more would have been nice. For example, learning plays would be much easier if each player's assignment were charted on the field, Madden NFL-style. The game offers a dozen default camera views, some with very odd names (Just what is a "6 cam"?), but to get a decent view from the defensive side requires a trip to the daunting Custom Cam menu. Just what is the difference between Tilt and Offset, gentlemen?



    While there's no turbo boost, a running back can get a little extra "Ooomph" (Acclaim's word) as he approaches the line of scrimmage. If you press the A Button, your man will duck slightly and clutch the ball tightly as he prepares to greet 280-pound defensive linemen.

    Sim-Elate

    Elimination of the mandatory catch buttons has improved QBC 2001 immeasurably. Make no mistake, though: this remains the most complex football game on the N64 platform. Football fanatics should give it serious consideration, but more casual fans will probably want to steer clear.

    Contributed by Evil Ryu (65768) on Aug 17, 2005.

Press Release:

    Acclaim Sports' NFL Quarterback Club 2001 for Sega Dreamcast (TM) and Nintendo 64 to Kick-Off on Thursday, August 24



    GLEN COVE, N.Y., August 23, 2000 - Acclaim Sports, a division of Acclaim Entertainment, Inc. (NASDAQ:AKLM), a leading worldwide interactive entertainment company, today announced that NFL Quarterback Club 2001 for Sega Dreamcast(TM) and Nintendo 64 will be in retail outlets nationwide on Thursday, August 24.

    "We anticipate that fans of the NFL Quarterback Club brand will be pleased with the gameplay improvements made to this year's title," said Michael Jerchower, Acclaim Sports Director of Licensing.

    Endorsed by 3-time NFL MVP Brett Favre, NFL Quarterback Club 2001 features incredible detailed player models featuring wristbands, injury tape, eye black and breathe strips, precision Artificial Intelligence to simulate real NFL gameplay, over 1,200 motion-captured animation including wrap tackles and player celebrations, all-new "Shoulder Charge" button for bursting through defenders and enhanced commentary and play by play from Mike Patrick and Randy Cross. NFL Quarterback Club 2001 also features Easy Pass/Catch controls, motion capture from actual NFL players, 31 team specific playbooks or create your own, Total Team management (trading, drafting, signing, and releasing players, managing the salary cap), all 31 NFL teams, all the NFL stadiums rendered in 3D, over 1500 NFLPA players, and Custom Creation capabilities that let gamers create their own players and teams.

    Acclaim Sports' NFL Quarterback Club 2001 has the following exclusive features for Sega Dreamcast(TM): all-new saveable instant replays, distinct player models for different positions, custom camera to view the action the way you want to see it, including saveable instant replays, VMU play art, sideline camera cuts and populated sidelines.

    Highlights of the NFL Quarterback Club 2001 marketing campaign include title sponsorship of the PLAYERS INC. Rookie Premiere, which is airing on Fox Sports Net throughout August, along with sponsorship of the NFL Quarterback Challenge, which aired in July on CBS. The title is backed by a nationwide print campaign in major video game and sports publications, a featured presence on www.acclaimsports.com, and a comprehensive in-store merchandising program including window posters, valence cards and oversized comps.

    Acclaim Entertainment Background Information
    Acclaim Entertainment, Inc. is a leading worldwide developer, publisher and mass marketer of software for use with interactive entertainment platforms including Nintendo, Sony Computer Entertainment and Sega hardware systems, and PCs. Acclaim owns and operates five studios located in the United States and the United Kingdom, and publishes and distributes its software directly in North America, the United Kingdom, Germany, France, Spain and Australia. Acclaim also distributes entertainment software for other publishers worldwide, and publishes comic books and software strategy guides. Acclaim's headquarters are in Glen Cove, New York and trades on the NASDAQ SmallCaps market under the symbol AKLM. For more information please visit our website at www.acclaim.com.

    Contributed by skl (1131) on Mar 17, 2004.

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