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User Reviews

A fun fighting game in the guise of an RPG lado (28) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.3
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (11 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (2000)
I had mixed feelings about this game. It’s almost a great game, but falls short in a couple of places -- particularly how the characters get way too small when they move further away from the screen. The storyline is so-so, nothing real new or exciting here. Most of the control is very responsive and several levels of complication may make this game more appealing to all levels of RPG players. The graphics look great and are definitely a plus. I felt this game has some interesting innovations such as being able to see all the interactive items in an area. I would recommend Silver to everyone who enjoys playing a good RPG but likely no one else, as there are a lot of times when dialog reigns over actual gameplay. I’m sure many RPG players will be able to see past what I consider shortcomings, however I still did have some minor troubles which is why I give this game a score of 82.
Legendra (Apr 04, 2007)
Ainsi, Silver constitue une bonne alternative au monde très fermé du RPG PC et peut être apprécié d'un plus grand nombre de joueurs. Dommage que l'histoire soit peu originale car elle fait presque de l'ombre à un univers de qualité. À essayer si ce n'est déjà fait.
IGN (Jul 05, 2000)
Infogrames and Spiral House bring the Dreamcast its best RPG yet. Read our full review, inside.
Video Games (Jul, 2000)
Für DC-Verhältnisse (wieviele RPGs gibt’s schon für diese Kiste?) ist Silver überaus gut gelungen, kann sich aber im Multiformat-Bereich nicht mit den Größten des Genres messen. Nach großartigen Höhepunkten oder Story-Wendungen werdet ihr vergeblich suchen. Die Stimmung passt aber allemal, da vor allem im Grafik- und Soundbereich absolute Spitzenqualität geboten wird – viel anstellen könnt ihr in den Render-Locations allerdings nicht. Wer sich mit dem actionbetonten Kampf-System und der verbesserungswürdigen Menü-Führung (Info-Mangel) anfreunden kann, sollte auf jeden Fall mal reinschauen.
74 (Sep 07, 2009)
Sin ser un gran juego, Silver, si se soslayan sus fallos, bien se puede disfrutar sin problema durante sus 15 ó 20 horas de duración. No destaca en nada pero tampoco naufraga descaradamente en nada, alcanzando un extraño equilibrio en el que consigue que el conjunto sea superior a la suma de sus partes.
RPGFan (Sep 25, 2000)
Although Silver is likely the best US-released RPG on the Dreamcast so far, it doesn't compare to any of the better Playstation or Saturn RPGs. Unless the Dreamcast is the only system you own and you really can't wait for Grandia II or Shen Mue, this one isn't highly recommended. Silver's overall feel is quite similar to Shadow Madness, though, so those who enjoyed Crave's first RPG might want to check this one out.
RPG Land (Nov 01, 2003)
After playing this game I was surprised I’d found such a high quality game being discarded in a bargain bin. Oh well, it is the way of the world; one man’s treasure, is another man’s trash. Though, who could consider it trash I’ll never know.
70 (Jul 28, 2000)
Pourtant, on peut dire que la qualité esthétique est présente du début jusqu'à la fin. Si les personnages sont un peu cubiques, leur graphisme manga est tout à fait convaincant et coloré. Les décors en précalculé sont eux de toute beauté avec des animations et des effets magnifiques. Un vrai petit paradis de fluidité et aucun défaut majeur n'a pu être décelé dans notre test. Des paysages enchanteurs, des ennemis en grand nombre mais toujours variés. Silver semble même un peu plus joli que sa version PC.
Mega Fun (Aug, 2000)
Mit Silver hat Infogrames einen recht ansprechenden Titel für den Dreamcast umgesetzt. Schon auf dem PC wusste dieses Game zu überzeugen. Allerdings sieht es auf der Konsole leider etwas anders aus. Während man die Figuren in der Computer-Variante recht gut mit der Maus steuern konnte, ist die Anpassung an das Dreamcast-Pad ziemlich unglücklich verlaufen. Die Attacken lassen sich nur mit komplizierten Knopf-Kombinationen ausführen und verlaufen somit sehr oft ins Leere. Ebenso negativ fallen die detailarmen Charakter-Modelle auf, die man auch auf der PlayStation umsetzen hätte könnten. Letztendlich bleibt es dadurch nur ein durchschnittliches Spiel, das mit anderen Titel dieses Genres nicht ganz mithalten kann.
The Next Level (Aug 18, 2000)
For all the things Silver does right, there's always something it does poorly. From the great soundtrack, to the flawed menu system - From the astounding visuals, to the repetitive gameplay, Silver is often a hit and miss title, but luckily for us, it does more of the former than of the latter.
HappyPuppy (Jun 30, 2000)
While not without its flaws, Silver is a worthy addition to the Dreamcast's RPG lineup. It's a solid adventure for mainstream gamers looking to dive into the genre. With innovative features and plenty of action, Silver offers a unique, though bare-bones RPG experience.
Planet Dreamcast (May 25, 2000)
Silver tells a wonderful story with striking graphics and sound. It also boasts an innovative and enjoyable combat system. However, the completely linear structure, frequent loading pauses, and absentee AI prevented it from engaging me. As much as I want to like this beautiful game, I can't help but file it under "could've been."
GameSpot (Jun 26, 2000)
As a game, Silver is well-intentioned but flawed. It draws on a variety of console role-playing's staple elements, but never to truly great effect.
GameSpot UK (Jun 26, 2000)
A few flaws in a game can be forgiven if the overall experience is good enough. In Silver, there are too many gameplay flaws and the experience just doesn't make it worthwhile persevering to get deeper into a story that isn't compelling or interesting. With a weak combat system, a lack of interaction with the environments and the seemingly never-ending bouts of conversation which manage to destroy the flow of the game, Silver is not going to be able to offer enough to quench the thirst of RPG-playing DC owners. There may be no Final Fantasy on the way, but that is no reason to encourage weak conversion of weak games by going out and buying this.
Silver är säkert ett efterlängtat spel om man precis har köpt en Dreamcast och gillar rollspel. Är man inte så kräsen kommer det säkert också att infria förväntningarna. Däremot har det ganska lite med TV-spel att göra. Och med tanke på hur oerhört imponerande Phantasy Star Online ser ut tycker i alla fall jag att det är en bra idé att fortsätta vänta.