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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (22 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Oct, 1999)
Sous son air enfantin, Toy Commander cache un superbe jeu d'action en 3D temps réel aux graphismes magnifiques. A posséder absolument !
SEGA-Portal.de (Sep 20, 2009)
No Cliché - der Name des (inzwischen nicht mehr existenten) Entwicklers ist das eigentliche Programm des Spiels. Spiele mit einer derartigen Detailverliebtheit gibt es viel zu selten. Was für eine Mischung aus Shootem´Up, Racing, Geschicklichkeit, Flug- und Fahrsequenzen! Grafisch schön, technisch sauber und mit motivierendem Multiplayer. Schade, dass der etwas karg daherkommt, und dass die Steuerung nicht immer so will, wie der Spieler. Trotzdem, wer´s nicht hat, der sollte es kaufen, denn: Wie wollt ihr die Welt beherrschen, wenn ihr nicht mal in eurem Kinderzimmer für Ordnung sorgen könnt?
I could go on and on about this game, but I’ve got other games to play. No Cliché did a superb job with Toy Commander. They had fun creating it, and that fun carries over to its game play. A lot of imagination went into the missions, as referenced earlier by the bunny-costumed monsters or urine-filled cars (I won’t go into that one). And the game makers seemed intent on torturing every toy cow in sight whenever aliens are encountered. Replayability is above average because of the number of missions per room to complete, plus the time challenge of each mission to overcome. And as you complete more missions, more play fields open for multi-player combat.
IGN (Nov 04, 1999)
Thankfully, you can still advance through the missions, but you don't get the sense of completeness you would if it was just a tad bit easier. In the end, though, the problem with difficulty didn't keep me from enjoying the experience, and I still find myself wanting more. But the thing is, I feel that with a bit more fluent control and a slightly less difficult path to completion, this would have been the killer app for the Dreamcast. As it stands now, it is still a must-have title, but Toy Commander lacks the polish expected from a game that has so many other things right. If you like games that are both challenging and distinct, you'll want to pick this one up, but prepare to get a little pissed off. Thankfully, the high points far outweigh the lows, and ultimately you'll get over the game's inconsistencies. Give it a shot, gang. Opening the toy box has never been this much fun.
NowGamer (Oct 14, 1999)
This beautifully designed piece of gameplay will keep even hardened gamers occupied for hours on end
Planet Dreamcast (Oct 20, 1999)
Overall, Toy Commander is an original and fresh game which provides a long lasting challenge and constantly surprises and amuses with its innovative design and excellent gameplay.
Defunct Games (May 15, 2005)
Overall, Toy Commander scores one for the games that favor craft over flash. There are a few bumps in the road, but none spoil the quirky fun. Dreamcast admirers, rejoice, you have yet another awesome exclusive game to brag about to your preppy Ps2 touting peers.
Video Games (Oct, 1999)
Genial - aus diesem Holz sind die Spiele gemacht, die ich liebe. Anfangs einfach Just-for-Fun zu spielen, wenn es jedoch darum geht die Missionen zu erfüllen, fordernd und motivierend ohne Ende. Bis man erst mal checkt, wie ein Auftrag anzugehen Ist, mit welchem Fahrzeug man beginnt, wann man wechseln muß, stirbt man schon mal tausend Tode bzw. kann die vorgegebene Zeit nie einhalten. Na gut, dieses “Try and Error“-Prinzip müßt ihr mögen, ansonsten pfeffert ihr die GD nach wenigen Stunden in die Ecke, denn eines darf nicht unerwähnt bleiben: Toy Commander ist höllisch schwer. Egal - kaufen!
Mega Fun (Nov, 1999)
So ein Spiel wie Toy Commander hat dem Dreamcast noch gefehlt. Endlich gibt es einen Titel, der nicht auf altbewährte Sega-Ideale schwört und etwas Abwechslung bietet. Besonders beeindruckend finde ich das Spielzeug-Flair, das geschickt durch die hervorragende Grafik (das Haus sieht verdammt gut aus) erzeugt wird. Da auch die Missionen sehr schwer und fesselnd sind, ist Toy Commander für mich der Sega-Überraschungshit der letzten Wochen.
Ideas como ésta son las que hacen grande a una consola, y Dreamcast se está haciendo cada vez más grande con juegos así.
Jeuxvideo.com (Nov 29, 1999)
Toy Commander est un bon jeu, varié, joliment réalisé, original et long à épuiser. Une difficulté mieux dosée aurait rendu TC plus accessible, mais au final, on ne peut qu'apprécier le jeu des lyonnais de No Cliché. Une bonne acquisition !
Game Freaks 365 (Jul 03, 2007)
Toy Commander stood out in the early days of the Dreamcast and provided a great experience for a slightly younger audience. Although some of the missions were frustrating and required annoying trial-and-error tactics, the others were entertaining and kept the player thinking, moving, and shooting. Toy Commander is definitely worth a shot if you stumble across it on eBay.
CyberGames (Dec 02, 1999)
Original game, with much attention to detail. A nice visual treat. Slow paced, frustration; for those with patience only.
GameSpot (Oct 05, 1999)
The game has an extremely frustrating learning curve, since you must get used to the control while dealing with missions that require an extremely delicate touch. Also, the game seems to flip-flop between missions that are too easy and missions that are too difficult - there's never any true middle ground. The result is a fair game that will easily frustrate you in both its single-player and multiplayer modes. It should make for an excellent rental, but most players won't remain interested for more than three days.
SegaFan.com (Jul 14, 2004)
Una dificultad un tanto desajustada y un control mediocre son los mayores handicaps de este juego, que lo dejaban en su día un escalón por debajo de sus más insignes coetáneos como Sonic Adventure, Power Stone, House of the Dead 2 o el intocable Soul Calibur. A medida que el catálogo de Dreamcast fue completándose Toy Commander ha quedado simplemente como un título aceptablemente entretenido con opción multijugador.
Toy Commander is a lot meaner than its cute looks; it's also quite fun. There are over 50 levels and a large variety of vehicles to play with as you try to complete your tasks before the time runs out - or Hugolin's troops stop you. Some of the tasks verge on manic hair-pulling, and the learning curve can be unforgiving If you're looking for something different, this will be good fun.
The Video Game Critic (May 17, 2006)
Toy Commander's control is generally good, but navigating tight areas is often problematic. There's a nice split screen mode that accommodates up to four players, but it can be hard to locate opponents because they are so small! This is not really my cup of tea, but if you find the premise behind Toy Commander intriguing, then by all means give it a try.

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