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Critic Reviews

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The Video Game Critic (Aug 01, 2010)
Trizeal's difficulty is reasonable compared to most modern shooters. Although you're often subjected to barrages of missiles, there's usually a clear escape route and the collision detection is forgiving. The game does have a few minor flaws. One could argue the enemies are repetitive at times, and the slowdown is pronounced - even in the single-player mode. With two players your ship tends to get jostled around for some reason. Trizeal's electronic musical score is superb, and the opening stage's theme has a relentless undercurrent that really gets you into the flow. Since the game is Japanese, American players will require a device that allows you to play imports, such as a Gameshark. The menus are mostly English. High scores are saved to VMU, and upon completing a level it becomes available in score attack mode. I can't get enough of this game. Trizeal is a quality shooter that seems to improve with repeated plays.
Bordersdown (May 06, 2005)
Trizeal doesn't rely on any particular gaming mechanic to differentiate it from any other straightforward shooters, but in a way, this is a refreshing change from the last couple of years of shooters with a "hook". This leaves play unencumbered, a pure "get on and shoot stuff and dodge bullets" feeling. Overall it is a well-produced package, a raw shoot-'em-up, no flash menus or intros but very enjoyable to play. Whether looking for a quick ten-minute blast or three-hour session, Trizeal will leave most smiling and satisfied.
60 (Sep 21, 2009)
Trizeal ist ein mehr als anständiger Shooter geworden. Nach einer kurzen Eingewöhnungszeit macht das Spiel sehr viel Spaß, vor allem im Kooperativmodus. Solospieler hingegen erfreuen sich an dem flexiblen Punktesystem mit verlängerbaren Levels. Eigentlich hat Trizeal nur zwei Probleme. Ersteres wäre die Technik; solch wenig detaillierten Landschaften sind zu verschmerzen, wenn das Spiel allerdings dazu auch noch sehr häufig ins Stottern kommt, hinterlässt es einen faden Beigeschmack. Problem Nummer zwei ist da schon schwieriger; die Konkurrenz ist einfach besser. Man hat einfach einen Großteil des Spieles woanders schon mal gesehen, und nicht häufig macht es da mehr Spaß. Nichtsdestotrotz sollte sich jeder Shooter Fan Trizeal ansehen. Damit hält man neben der Dreamcast Szene nämlich auch den Entwickler Triangle Service am Leben.