User Reviews

Better than most mobile and flash based games of 2012 Commodore 64 Hollyoake Addams (36)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
Commodore 64 6 3.9
MSX Awaiting 5 votes...
NES Awaiting 5 votes...
Tatung Einstein Awaiting 5 votes...
ZX Spectrum 5 3.4
Combined User Score 11 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amstrad CPCAmstrad Action (Dec, 1986)
The variety of the graphics, monsters and mazes will keep you wanting to play, and the eight increasingly difficult floors will present an excellent challenge.
ZX SpectrumCrash! (Dec, 1986)
Druid is amazingly good, and very easy to get into. The layout of the screen is excellent, giving a good mix of large characters and lots of colour — without any attribute problems at all! The game is smooth to play and contains loads of big, bad baddies. I like the way you can swap easily between different types of spell casting, and also the way you go around picking up different things from chests. This game is extremely addictive, loads of fun to play and quite different from your average ‘run of the mill’ arcade/adventure.
Commodore 64Computer Gamer (Nov, 1986)
At its simplest, Druid could be described as a glorified maze game but my impression is that it is a glorious maze game. The time is right for a new approach to computer games and this is an indicator of the current wind of change. The result is a wonderful game with impressive graphic animation and a challenge which few should ignore.
Commodore 64Zzap! (Oct, 1986)
A great two player game and a real 'fix' for Gauntlet junkies.
Atari 8-bitThe Games Machine (UK) (Oct, 1987)
There are only eight levels to explore, and most of the time is spent running around shooting strange creatures, but it is very playable and ranks as one of the most professional releases to appear for the Atari in some time.
Commodore 64ASM (Aktueller Software Markt) (Dec, 1986)
Das Spiel Druid erfordert, bedingt durch die schnellen Arcade-Sequenzen, gute Reflexe, ein gutes Gedächtnis und Fähigkeiten, um Puzzle-Spiele zu lösen (natürlich unter Zeitdruck!). In Kürze wird es auch eine Spectrum- und Schneiderfassung von diesem originellen Spiel geben. Und wenn es erhältlich sein wird – für das Geld bekommt man selten etwas Besseres.
Commodore 64Happy Computer (Dec, 1986)
Alle fiebern schon gespannt der Heimcomputer-Umsetzung des berühmten Spielhallen-Automaten »Gauntlet« entgegen. Um die Wartezeit etwas zu verkürzen, beginnen verschiedene Software-Firmen, Gauntlet-Verschnitte auf den Markt zu bringen, Einer der ersten, preiswertesten, aber garantiert nicht schlechtesten ist »Druid«.
ZX SpectrumTilt (Mar, 1987)
La version Spectrum ne perd rien de ses qualités face à celle de l'Amstrad, excepté l'animation sonore.