Duke Nukem: Time to Kill

aka: Duke Nukem: TTK, Duke Raider
Moby ID: 4155
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Description official descriptions

The game begins not a long time after Duke Nukem 3D. Duke is relaxing in Bootylicious with a few beers and some babes when suddenly Pig Cops start trashing the place and turn his 1968 custom hog into a chopper bike. Duke trashes all the Pig Cops and then finds out that the aliens are trying to get to the past in order to take over the world before Duke was there to stop them.

The game includes 28 levels in total, varying from L.A. in the present time, to the Ancient west, and the Colosseum. It also has a deathmatch mode that allows two players to wreak havoc against each other.

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Credits (PlayStation version)

111 People (70 developers, 41 thanks) · View all

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Black Arts
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[ full credits ]

Reviews

Critics

Average score: 80% (based on 12 ratings)

Players

Average score: 3.2 out of 5 (based on 29 ratings with 2 reviews)

Duke meets Tomb Raider

The Good
Time to Kill is Duke's first spin-off adventure that exploits it's charismatic personality on a new product and platform, in this case a 3D action/adventure game on the psx, seeing as how that seems to be the bestselling genre on that console. Ok, that's the nice way of looking at things, you can on the other hand think of it as yet another library made, by-the-numbers cash-in on a popular franchise. Regardless of how you want to look at it the care and attention to detail in it's design makes Time to Kill the pick from the psx 3D action gutter and delivers a substantial amount of enjoyment.

The developers obviously had the folks at 3D Realms behind their back to make sure the game's content was true to the Duke spirit, and thankfully so it is. The minor plot deals with yet another alien invasion only this time time travel is also thrown into the mix, Duke's mission thus is to clear present day L.A., the old west, medieval Europe and ancient Rome from the alien threat. The game progresses with you clearing out a time zone and returning to a different L.A. which shows some weird changes due to the time-space screwing up, thus you have to clear that alternate L.A., go back in time to another time zone and repeat until the final showdown. All through the game the Duke flavor is present and accounted for which helps to lift things up, for instance the main location in L.A. is always Duke's favorite strip club, which changes in funny ways throughout the game becoming a pig- club and a male strip club to Duke's dismay (expressed through the always super-cool voiceover clips by John St. John). This and more small quips help to make the game a much more enjoyable experience than the usual 3D alien blaster.

As I mentioned the game is blatantly based on licensed technology and libraries, with the game playing exactly like a Tomb Raider clone with the same control layout and timing. Sure, the game is more action oriented so it removes the auto-targeting and doesn't rely so much on jumping puzzles and acrobatics, but anyone's who's ever played a Lara game will feel right at home here.

The overall quality of the graphics are Tomb Raider 3-level, meaning pretty much all the psx can dish out as far as textured polygon-pushing can get, with improved lightning effects. The added bonus comes from the clean textures and level of detail in the levels layout in the form of the usual Duke Nukem "interaction spots" which means such trivial things like phones, light switches, etc. are all modeled and reward you with little effects or comedy bits when activated. Another interesting detail comes with the changes in Duke's outfit whenever he's on a different time zone, either be it cowboy boots and a hat, or a toga, or whatever, small things like that give the game a distinct sense of life.

As for the action the game handles things with a large arsenal of balanced weapons that include D3D classics as well as time-zone specific weapons and new additions. At the end of each zone you engage in small deathmatch-like "challenge" levels which reward you with an enhanced version of a specific weapon usually supplementing it's shortcomings and stuff like that.

You'll get to try those weapons out with extreme prejudice on the collection of classic Duke enemies strategically placed in each level. There are also the ever present Duke babes, but for the most part the only inhabitants of the levels are your enemies, so coupled with the great level design and small scripted sequences every now and then you have an intense and exciting gaming experience beffiting the Duke name.

The multiplayer component is also well developed, overcoming the psx's limitations and milking a functional 2 player split-screen deathmatch component that doesn't skimp on the framerates or features of the singleplayer game.

The Bad
Really un-necesary consoley dumb puzzles. Aside from that the graphics while at the top of the game in psx still look like crap, and regardless of all the Duke flavor there's nothing even remotely revolutionary here. You've done it all before and seen it all before.

Also, while the Tomb-raiderish control timing stands the test of time, it seems a tad slow for an action game of this kind.

The Bottom Line
Good Duke spin-off that brings the action and style to the psx under a new gameplay style. While it sure as hell doesn't make the same kind of splash as the original Duke3D it is an entertaining and enjoyable 3D action game for those looking for more Duke action.

PlayStation · by Zovni (10504) · 2004

Not quite the Duke I knew

The Good
Even though Duke Nukem is a walking cliché, there's something about his attitude that's appealing. It's best if you don't take anything he says too seriously, just focus on the fact that he's voiced by the magnificent Jon St. John. The opening cinematic is also great, with the song "The Thing I Hate" burrowing into your brain as Duke slaughters Pig Cops who turned his motorcycle into a pink tricycle.

Time to Kill, while a big disappointment, still has many good things about it. The weapon selection is bigger than in DN3D, as you're allowed to carry all the weapons you find with you. It's also good that there are different enemy types than just the three you fight in 3D. The levels are open-ended and offer room for some exploration, even if it is just usually finding keycards and the like.

Also, while the whole time travel thing about the game is mostly just a gimmick, it's still interesting to pretend you're in the Wild West or Ancient Rome.

The Bad
But still... the "Duke meets Tomb Raider"-idea probably sounded good on paper, but it doesn't work well. Duke's jumping is absolutely awful, and yes, there are some parts where platform jumping is necessary.

The two tunnel levels after the Wild West level are absolute torment. Duke basically travels through identical-looking mines while solving abstract puzzles and fighting off the most annoying enemies in the game: the bats. I'd take an army of Zubat over these guys any day. The bats are almost impossible to hit and there's many of them.

Graphically, the game is quite ugly, though not significantly worse than Duke 3D. The audio department is much worse off: there's barely any music outside the opening cinematic, and Duke's quips sound like he's talking from inside a cow.

The Bottom Line
Time to Kill is, like other reviewers have pointed out, a fusion between Duke Nukem 3D and Tomb Raider. If you like games like Tomb Raider, don't bother with this, as Duke comes nowhere near to the sleekness of other third-person action/adventure games. Overall, it's a mediocre and cumbersome third-person shooter with few enjoyable moments.

PlayStation · by Zokolov (49) · 2012

Trivia

Soundtrack

Following the release of Time to Kill, N64's Zero Hour, and Duke Nukem for the Gameboy, RED interactive released Duke Nukem: Music to Score by, the official soundtrack CD for Duke, which includes 2 previously unreleased songs by Megadeth including the cover for the Duke theme song, as well as Stabbing Westward's The Thing I Hate (the opening theme song from Time to Kill). The compilation also includes material from Slayer, the Wu-Tang Clan, Type O Negative and Coal Chamber as well as a lot of complementary CD-ROM materials and an interactive strategy guide for Time to Kill from Game Wizards.

As of 2001, more info was available at www.redmusic.com/dukenukem

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Contributors to this Entry

Game added by Goteki45.

Additional contributors: Zovni, Jim Fun, Apogee IV, Frenkel, //dbz:, Patrick Bregger.

Game added May 25, 2001. Last modified February 24, 2024.