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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (9 votes) 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
81
GameStar (Germany) (Sep, 2006)
Broken World setzt Dungeon Siege 2 routiniert fort: Missionen und Story sind gewohnt fesselnd, die frischen Klassen eine nette Dreingabe. Fans des Hauptprogramms dürfen getrost zugreifen - zumal die Sammelsucht nach Gegenständen und Talenten wieder tagelang motiviert.
80
PC Action (Sep 04, 2006)
Es macht Spaß, mal wieder in die actionreiche Welt von Dungeon Siege 2 abzutauchen. Die neue Geschichte motiviert und die vielen Kerle, die mir unterwegs begegnen, bringen Leben in die Bude. Dass ich aber nach knapp fünf Stunden bereits die Endsequenz betrachte, ist für ein Rollenspiel etwas mau. Als jemand, der die Weltherrschaft anstrebt, will ich natürlich immer mehr und mehr! Auch am Speichersystem hätten die Entwickler arbeiten, Programmfehler abstellen sollen. Dennoch bereitet das Teil Freude.
75
PC Powerplay (Aug 30, 2006)
Wer Dungeon Siege 2 mochte, wird auch mit dem Addon glücklich. Aber gerade im Vergleich mit frischeren Titeln wie Titan Quest spielt sich Broken World zu behäbig für ein modernes Action-Rollenspiel. Schuld daran ist der inkonsequente Taktikpart, den die Steuerung einer Party erfordert. Mein Vorschlag an die Entwickler: Entweder macht ihr den Helden zum parteilosen Einzelgänger. Oder ihr erweitert den Taktikteil und steuert die Reihe in Richtung klassisches Rollenspiel.
75
2404.org PC Gaming (Sep 08, 2006)
This leads to my greatest issue with the expansion: there’s very little added in the way of quests and dungeons, and not that much effort was put into making them distinctive. The general story has you tracking down a bad guy who survived the cataclysm; follow the tracks out of town and in about 6 hours of hacking, you’ll find him and that’s it. There are some tough battles, at least, but a handful of battles that take more than a minute to play out doesn’t a real expansion make; just be sure to hit the space bar often to pause during fights, and by all means zoom in to get a look at the truly awesome graphics. If you find yourself strapped for gaming dollars, it’s probably best just to skip this until you can find a good price.
72
4Players.de (Sep 10, 2006)
Broken World ist ein solides Add-On. Mehr Gegner, mehr Gegenstände und mehr Quests dürft ihr in typischer Dungeon Siege 2-Manier absolvieren und euch dabei anfangs über den angehobenen Schwierigkeitsgrad freuen. Diese Herausforderung endet jedoch ziemlich schnell in der gewohnt monotonen Monstermetzelei mit Standard-Gegnern. Irgendwann hängen euch dann die Gegnerwellen zum Halse raus, nur die Bosskämpfe bringen Abwechslung in den Kampfalltag. Positiv zu vermerken sind jedenfalls die beiden sinnvollen Charakter-Klassen. Und in Kombination mit den netten Questgeschichten werden sich Dungeon Siege-Fans in Broken World wohl fühlen, obwohl mittlerweile auch die Kulisse Alterserscheinungen zeigt.
72
Gamesmania.de (Sep 06, 2006)
So richtig warm bin ich mit Dungeon Siege 2 nie geworden, obwohl ich den ersten Teil damals mit Begeisterung durchgespielt habe. Dennoch macht das Addon Broken World im Prinzip vieles richtig. Neue Helden, eine neue Geschichte und viele Quests ergänzen das bewährte Gameplay. Allerdings ist das Addon auch wirklich nur für Fans der Reihe gedacht, die auch nach dem Durchspielen des Hauptprogramms immer noch nicht genug von diesem haben, zumal der Schwierigkeitsgrad recht hoch angesetzt ist. Doch dafür macht das Spielen in der vierköpfigen Party richtig Laune und gefällt mir persönlich immer noch einen Tick besser als das Gameplay eines Titan Quests.
70
Gameplay (Benelux) (Aug 29, 2006)
Broken World biedt 12 uurtjes 'Dungeon Siege 2 op een laag pitje'. Van Gaspowered Games hadden we toch meer verwacht.
70
PC Games (Germany) (Aug 28, 2006)
Wahrscheinlich stünde ich Broken World weniger leidenschaftslos gegenüber, hätte ich vorher nicht Titan Quest gespielt und vor allem: gesehen. Grafisch macht die verblüffend lebensecht wirkende Antike mehr her als der Farben-Overkill aus Dungeon Siege 2. Das Spiel selbst ist gut, hält sich formelhaft ans Übliche: Eine Geschichte um einen bösen Magier, ausgeschmückt mit Nebenaufträgen, die durch Unmengen an Gegnern führen. Die beiden neuen Klassen sind ein willkommener Zusatz, werden aber wohl höchstens Fans bewegen, das Hauptspiel von vorn zu starten. Mit rund zehn Stunden ist die Spielzeit von Broken World überschaubar, mehr wäre schön gewesen. Vor allem den Charakteren mit ihren fantasievoll verfassten Dialogen hätte ich noch viel länger zuhören können.
69
Fragland.net (Nov 01, 2006)
When I compare with Dungeon Siege 2 there's actually too little innovation to really give this game the title of "expansion". If you're a real die-hard fan I would say buy it but other people can better leave it be and save those 30 euros for something else.
68
GameZone (Aug 25, 2006)
Dungeon Siege has brought delightful fantasy fare to the table before with the original release in April 2002, then subsequently with Legends of Aranna in November 2003, and then Dungeon Siege II in August 2005. Enter Dungeon Siege II Broken Worlds. Broken Worlds is the expansion for DS II and while it does bring some new elements to the table, for the most part it is standard fare and a short quest.
66
Dungeon Siege: Broken World voelt bijna meer aan alsof het een eerste hoofdstuk van een spel is, dan een spel op zich. Het brengt niets nieuws in het verhaal van Dungeon Siege, en het is zeker te kort om recht te blijven als een aparte campagne. De nieuwe karakter-klassen vormen een welkome toevoeging, maar op zich zijn ze de aanschaf van een expansie niet waard. Broken World voegt ook geen meerspeler-actie toe, zodat dit gebied van het spel ook onveranderd blijft. Als je op zoek bent naar hack&slash, kan je eigenlijk beter het eerste deel opnieuw spelen – de herspeelwaarde lijkt ons hoger dan dit expansiepack.
66
GamingExcellence (Nov 13, 2006)
As an expansion, Dungeon Siege II: Broken World doesn't bring much to the story, and in thinking, probably shouldn't, as the third is apparently in the works. Its content, side missions, new race and classes all add to the decent mix, but overall you'll be aching for a proper sequel.
65
Worth Playing (Dec 13, 2006)
By my way of thinking, at least so far as expansions are concerned, if they don’t completely enhance the basic experience of the game they are connected to then they aren’t really worth a whole separate purchase. Much as I hate using Blizzard as an example yet again (I almost make the company sound infallible), their add-ons for both Starcraft and Diablo 2 essentially re-worked the games into a whole new experience. In the case of Broken World, whether you have it installed or not makes no difference whatsoever to Dungeon Siege II, aside from giving you the end of the story. (Which should have been included from the beginning anyways.) Microsoft has released a version of this game together with the expansion, and that makes a decent value, but as a stand alone release Broken World doesn’t merit anything more than a bargain-bin purchase.
64
Those looking to take their Dungeon Siege II characters into a new and more challenging adventure will surely enjoy Broken World. However, the problem is that the enjoyment will be short lived and after a few nights (or a weekend's) play you'll have finished Broken World. The brevity of the game wouldn't be so much of a problem if the game had maintained the quality of the previous titles in the Dungeon Siege series. In truth Broken World is a mediocre expansion that Dungeon Siege II fans will lap up (especially at the very reasonable price it can be purchased for) but at the same time it's doubtful many Dungeon Siege II fans will be entirely happy with the expansion because it seems below par for what we've previously experienced in the Dungeon Siege series.
63
IGN (Aug 11, 2006)
A word to the wise adventurer: even if you conquer the great and powerful evil threatening the land and manage to destroy said land in the process, there's nothing to stop a savvy game developer from coming up with a concept for an expansion pack. Such is the case with Gas Powered Games' Dungeon Siege II: Broken World. After putting the beatdown on Valdis last year and basically throwing everything into chaos, you're now being called back to face a new threat and deal with some of the fallout from your previous battle.
63
GameSpot (Aug 03, 2006)
Even an earth-shattering cataclysm can't stop developer Gas Powered Games from visiting the world of Aranna yet again, this time in the form of an expansion to last year's Dungeon Siege II. Appropriately titled Broken World, the expansion picks up a year after the events in the previous game, where you defeated the evil wizard Valdis and basically destroyed the world in the process. Broken World could have been an interesting look at the aftermath of the epic struggle with Valdis, but ultimately it proves to be little more than a trivial experience. After the lengthy and far-reaching campaign of Dungeon Siege II, the short and narrowly focused 10-hour expansion feels like more of a throwaway side quest than a compelling new chapter in the history of the troubled world of Aranna.
60
GameDaily (Aug 14, 2006)
It's been about a year since Dungeon Siege II was first released. Coincidentally, the events in the Broken World expansion take place one year after the events of the original game. The events of the main game ended with a cataclysm that devastated Aranna's character for a second time, destabilizing the land's magic, and blasting the land. Unfortunately, that wasn't the end of things. The Dark Wizard, who was responsible for orchestrating the second cataclysm, is still at large and you have made it your quest to hunt him down and finish him before he destroys the world... again.
60
GameSpy (Aug 28, 2006)
Broken World will give fans of the original fifteen to twenty hours more of play in the world of Aranna (or more if they refuse to resort to using walkthroughs to figure out where their completed quests need to be turned in). That's not a lot considering the length of the original title, but with the new reagent recipes and the other changes, it should be enough to keep diehard fans happy for a while. If you didn't love Dungeon Siege II, however, Broken World won't offer enough to make you feel any different.
60
1UP (Aug 01, 2006)
A full year after the release of Dungeon Siege II comes Gas Powered's latest attempt at prolonging the magic: Dungeon Siege II: Broken World. As with the base game, Gas Powered has admirably listened to and implemented suggestions from fans (and detractors) of the series. On paper, at least, Broken World seems to hit all its marks. But, much like the game it expands upon, ingredients that should, by rights, lead to excellence only end up making something pretty good. Call it the "Traveling Wilburys Effect."
60
JeuxVideoPC.com (Aug 12, 2006)
Après le succès rencontré par Dungeon Siege II, quoi de plus normal que d'offrir aux fans une première extension officielle ? Une mini-campagne, une nouvelle race, deux nouvelles classes : voilà le menu de Broken World...
59
Play.tm (Aug 22, 2006)
Laid bare, Broken World isn't much to phone home about. If anything it casts a dreary shadow over Dungeon Siege II, a game that while far from perfection was solidly put together and worth recommending. This expansion on the other hand doesn't really offer enough either in terms of single-player, or the unchanged multiplayer features. For those interested you're best off with the main game, for everyone else, don't worry, it's okay to feel apathetic about Aranna's fate.
55
Jeuxvideo.com (Sep 04, 2006)
Titan Quest a fait prendre un sacré coup de vieux à Dungeon Siege 2. Le jeu de Gaz Powered Games est moins joli, moins rythmé, moins intéressant à jouer, bref, il n'a plus grand-chose pour lui. L'extension Broken World apporte certes son (petit) lot de nouveautés et une campagne inédite, mais cela ne sera certainement pas suffisant pour relancer l'intérêt des joueurs pour ce titre décidément bien fade.
33
Game Revolution (Aug 18, 2006)
It’s a little unfair to blame Broken World for all of its failings since several of them are holdovers from the previous game. Still, this was an opportunity to fix some of those issues and add interesting new content to liven up a hurting series. Unfortunately, this expansion fails to add any worthwhile new gameplay mechanics or modes (multiplayer, anyone?), proving that some worlds are harder to repair than others.
 
Then again, the lack of change doesn’t necessarily equal failure, as long as you maintain an “it ain’t broke” attitude about the original Dungeon Siege II. The gaming Industry is rife with sequels and expansions that radically alter a series, only to upset fans. Instead, for better or for worse, Gas Powered chose to play it very safe here—so If you just want mare of that old feeling, Broken World should keep you happy.