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Dungeons of Daggorath is a dungeon crawler which has rudimentary magic, character building, and combat elements, like a Wizardry-style RPG, while also using a text parser like a graphic adventure. The top part of the screen is dominated by a first-person view of the dungeon, while the player enters his/her commands at the bottom. Verb recognition includes commands such as MOVE, TURN, USE, ATTACK, STOW, and INCANT.

The game contains five levels of dungeon to explore, and more and more powerful monsters the deeper the player character advances. Some monsters of the same type get stronger as well - for example, the troll starts on level one armed with a club, but on later levels he gets more powerful with an axe. Other features include different levels of torches that affect viewing distance and eventually wear out; monsters generating different sounds that grow louder or fainter as they get closer to the protagonist (even if they cannot be seen behind walls); and the real-time aspect of the heartbeat. If the player character is injured or running too fast, his heart rate increases, and he may pass out if the player pushes too far. During that time, monsters would keep moving and attacking.


Dungeons of Daggorath TRS-80 CoCo Really ancient FPP
Dungeons of Daggorath TRS-80 CoCo Game over (as usual...).
Dungeons of Daggorath TRS-80 CoCo Fighting with spider
Dungeons of Daggorath TRS-80 CoCo Inventory

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Topic # Posts Last Post
Loved this Game as a Kid. 2 Pseudo_Intellectual (64452)
Nov 02, 2008
Not sure this is an RPG 8 Indra was here (20851)
Oct 24, 2007



Dungeons of Daggorath was distributed on a ROM cartridge. An aftermarket software vendor, Burke & Burke, developed a patching program and overlay called "Daggorpatch" that allowed running the game from disk, and loading and saving games in progress, under Microware's OS9 operating system.

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Eurythmic (2694) added Dungeons of Daggorath (TRS-80 CoCo) on May 01, 2006
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